Character Clothing slots
Do you think it might be a good idea to move clothing items to a character slot to free up those 4 slots in inventory?
2:13 pm, July 24, 2022
Ketamine replied to Character Clothing slots March 10, 2021 @ 8:38:01 pm PDT
Yes
But 5 counting the belt
But 5 counting the belt
2:13 pm, July 24, 2022
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Floyd replied to Character Clothing slots March 10, 2021 @ 8:40:03 pm PDT
Yea I would love separate slots for equipped gear.
2:13 pm, July 24, 2022
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Luminous Dark replied to Character Clothing slots March 10, 2021 @ 9:37:25 pm PDT
I'm pretty sure it's supposed to be a tradeoff. You have to consider what is worth carrying and what isn't for the task at hand.
2:13 pm, July 24, 2022
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LordOfTheBread replied to Character Clothing slots March 10, 2021 @ 9:41:08 pm PDT
There was talk about an inventory extension being sold at the vendor, I'd take a separate window with my clothing iver it anyday.
2:13 pm, July 24, 2022
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Lethan replied to Character Clothing slots March 10, 2021 @ 9:56:03 pm PDT
" Trade off for what's worth ... "
' Carrying '
Whilst I'm not overly happy with the limited squares ( Personally, weight isn't what bothers me ) - the clothing side of things does not make sense. Default characters are literal swimming costumes ( I'd assume nude if we were accurate ) which means everything is magically being carried in netherspace or the characters arms.
Wearing the clothing (Not including items that take a held slot) shouldn't take those slots as it's actually freeing up arm space / imaginary netherspace.
The 5 default worn slots
- Head
- Torso
- Legs
- Cape
- Belt
Should be an additional side bar that goes up/down next to the base inventory; with other items like Backpacks/Quivers adding rows downward if used.
if weight remains unchanged; we'll still be heavily limited in what we bring.
' Carrying '
Whilst I'm not overly happy with the limited squares ( Personally, weight isn't what bothers me ) - the clothing side of things does not make sense. Default characters are literal swimming costumes ( I'd assume nude if we were accurate ) which means everything is magically being carried in netherspace or the characters arms.
Wearing the clothing (Not including items that take a held slot) shouldn't take those slots as it's actually freeing up arm space / imaginary netherspace.
The 5 default worn slots
- Head
- Torso
- Legs
- Cape
- Belt
Should be an additional side bar that goes up/down next to the base inventory; with other items like Backpacks/Quivers adding rows downward if used.
if weight remains unchanged; we'll still be heavily limited in what we bring.
2:13 pm, July 24, 2022
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AllOutWar76 replied to Character Clothing slots March 10, 2021 @ 10:04:07 pm PDT
Plenty of threads about this, search paper doll, but I agree. You wear your armor/clothes on your body, you don't keep it in your pocket / backpack.
2:13 pm, July 24, 2022
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Bjørn Thorsson replied to Character Clothing slots May 12, 2021 @ 1:53:44 pm PDT
Totally agreeing: worn items are... "worn", so not into an "inventory" (or "backpack"). " Trade off for what's worth ... "
' Carrying '
Whilst I'm not overly happy with the limited squares ( Personally, weight isn't what bothers me ) - the clothing side of things does not make sense. Default characters are literal swimming costumes ( I'd assume nude if we were accurate ) which means everything is magically being carried in netherspace or the characters arms.
Wearing the clothing (Not including items that take a held slot) shouldn't take those slots as it's actually freeing up arm space / imaginary netherspace.
The 5 default worn slots
- Head
- Torso
- Legs
- Cape
- Belt
Should be an additional side bar that goes up/down next to the base inventory; with other items like Backpacks/Quivers adding rows downward if used.
if weight remains unchanged; we'll still be heavily limited in what we bring.
2:13 pm, July 24, 2022
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Fzanco replied to Character Clothing slots May 12, 2021 @ 2:02:58 pm PDT
It's a trade off to wear clothes? Yes I must decide, should I wear my pants today or carry some more feathers? Decisions decisions.
2:13 pm, July 24, 2022
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ezwip replied to Character Clothing slots May 12, 2021 @ 2:09:48 pm PDT
The game reminds me a lot of Terraria, which does have separate slots for clothing and some items. It seems like a logical thing to add.
2:13 pm, July 24, 2022
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ari96 replied to Character Clothing slots May 12, 2021 @ 2:13:05 pm PDT
The idea would not be bad, in fact it sounds interesting
2:13 pm, July 24, 2022
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GunsForBucks replied to Character Clothing slots May 12, 2021 @ 2:39:56 pm PDT
But would they just remove the available slots if they shift them off for clothing? Sure it would be nice to have extra slots but in terms of game "balance" or whatever you want to call it... wouldn't they be more inclined to remove them from inventory?
At least now we do have a choice to run around without a clothing item for more space.
At least now we do have a choice to run around without a clothing item for more space.
2:13 pm, July 24, 2022
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Echo2Omega replied to Character Clothing slots May 12, 2021 @ 2:47:56 pm PDT
There is a mod for that.
2:13 pm, July 24, 2022
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NightHero-Gaming replied to Character Clothing slots July 24, 2022 @ 6:11:51 am PDT
Yeah... Would love this. But Devs and the people in their discord give you crap from asking so- " Trade off for what's worth ... "
' Carrying '
Whilst I'm not overly happy with the limited squares ( Personally, weight isn't what bothers me ) - the clothing side of things does not make sense. Default characters are literal swimming costumes ( I'd assume nude if we were accurate ) which means everything is magically being carried in netherspace or the characters arms.
Wearing the clothing (Not including items that take a held slot) shouldn't take those slots as it's actually freeing up arm space / imaginary netherspace.
The 5 default worn slots
- Head
- Torso
- Legs
- Cape
- Belt
Should be an additional side bar that goes up/down next to the base inventory; with other items like Backpacks/Quivers adding rows downward if used.
if weight remains unchanged; we'll still be heavily limited in what we bring.
2:13 pm, July 24, 2022
0 comments
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NightHero-Gaming replied to Character Clothing slots July 24, 2022 @ 6:13:26 am PDT
Why would we ever do this- But would they just remove the available slots if they shift them off for clothing? Sure it would be nice to have extra slots but in terms of game "balance" or whatever you want to call it... wouldn't they be more inclined to remove them from inventory?
At least now we do have a choice to run around without a clothing item for more space.
2:13 pm, July 24, 2022
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blprice61 replied to Character Clothing slots July 24, 2022 @ 6:25:16 am PDT
Why would we ever do this- But would they just remove the available slots if they shift them off for clothing? Sure it would be nice to have extra slots but in terms of game "balance" or whatever you want to call it... wouldn't they be more inclined to remove them from inventory?
At least now we do have a choice to run around without a clothing item for more space.
Corpse retrieval, hunting/gathering trips, etc.
2:13 pm, July 24, 2022
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