Valheim Exploits and Guides
For those of us who struggle through Valheim alone and no mods this is a list of how to 'cheese' Valheim. Cheesing requires patience and time.
Most of the difficulty in this game comes from not knowing what to expect.
Spoilers ahead.
Learning basic combat skills like parrying or stamina management, then equipping appropriate gear, leveling up skills, and spending time grinding out materials as required are on your (the reader's) end. This is not a 'cheat list' it is a 'cheese-it list' if you are struggling.
First and foremost do not bother tracking your skills. They are hard to raise and can be lost quite easily. This is a mental deterrent and is done so to break your willingness to push past difficult parts of the game.
- Daytime Exploit: Do not venture out at night. Mobs spawn at a higher rate at night.
- Equipment Exploit: Decide which gear fits your play style.
- Lighter armous such as Troll Armour, Leather Armour, Fenris Armour, Root Armour, Eitr-weave tend to allow for higher mobility but sacrifice defence. Also note that some of these have weaknesses to elemental damage. This category allows players to escape conflict quicker and more easily than the next category.
- Heavy Armour such as Bronze Armour, Iron Armour, Silver/Wolf Armour, Padded Iron Armour, Carapace Armour allow players to tank damage at the sacrifice of mobility. These tend to require higher concentration on stamina while letting the player go close combat with mobs. Shield and Sword tend to be the best combination but there are other weapons worth experimenting with. - Recipe Exploits: Each time you clear a biome (finished boss) make sure you have at least a full basic chest worth of mats and ores (i.e. copper alone should fill one box). Doing this ensures you don't have any back walking once you gain new recipes that require mats from a previous biome. (This helps reduce the time of sailing and fighting wind direction at later stages)
- Portal Exploits Build portals at every point as much as possible. Each biome you go to you should make at least one portal. If you go more than 500 in-game steps away from your portal make a new one. No exceptions. You can use one main portal and simply change the Portal Name to the correct corresponding portal (or create a portal tower/base that is dedicated to mass amounts of portals). At each portal base ensure you have as many chest as needed to store mats for retrieval at a later date. Going back to point 'C" on this list if you are sailing between points (assuming your map is not awful in distances) a Karve can carry four stacks in it's storage box with your own inventory being at max weight (you can not pilot boats when over weight limit). The Longboat can hold eighteen stacks as well as your own inventory at max weight.
- Longboat should be a priority as soon as you get into Swamps because of carrying capacity. From there you can get most of what you need in two or three round trips.
- 'Iron Scraps' is an exception to the earlier full chest list for later recipes require absurd amounts of iron as well so gather a minimum of four basic chests worth. - Rest Exploit: Use your rest bonus to it's full potential. Health, stamina, and eitr regen are significantly increased when rested. You can increase your rest bonus by upgrading your existing house and furniture. If you lose your rest bonus you will be at a major disadvantage.
- Food Exploits: Always keep an eye on your food or any other stat such as health and stamina. Depending on play style either two health items and a stamina for help in combat or two stamina and one health for mobility and evasiveness.
- Deconstruct Exploits: Build-able crafting stations can be deconstructed and have returned full material recipe. (i.e. build a furnace to make charcoal. Deconstruct then make a smelter for ingots. Deconstruct then make a Forge to build items. Rinse and repeat.)
- Map Exploits: You can find a seed that has an easier biome/distance relation. Your character maintains inventory as you load between maps. You can keep your main map from increasing in raid difficulty by using a different map to slay bosses and grind materials separately from the map you wish to simply build and 'live in'.
- Tree Falling Exploit: It is possible early on to get Fine Wood by directing trees to fall upon Birch Trees and having them break the tree in order to collect Fine Wood. This requires a lot of forethought. Allows for early access to Fine Bow.
- God Power Exploits:
- Eikthyr's Power: Reduced stamina costs for sprinting and jumping. Crucial in being able to run and stay ahead of mobs. Also aids in retreating and maneuverability as well.
- Elder's Power: Quicker tree felling. There's no real exploit with this, it's just easier to gather large quantities of wood for future uses.
- Bonemass' Power: Reduced Slash[/i[,]Pierce, and Blunt damage. This is possibly the most useful power in the game. Highly recommend this being the default power for any situation.
- Modder's Power: For five minutes wind is always at your back. When taking long voyages via boats this will help fight the irritating wind.
- Yagluth's Power: Gives elemental defence increase. This is possible the second most useful power in game. Considering a lot of enemies in both Plains and Mistlands tend to use elemental damage then could possibly be a life saver.
- Queen's Power: Increased mining speed as well as eitr regen. At this point there's no real use for this power since this is current endgame reward.
COMBAT CHEESING
- All bosses can be whittled down with arrows. Ensure you have enough arrows to do so. Possibly but not limited to a minimum of two stacks of preferred arrows.
- Most mobs can not climb steep inclines that players can sprint or jump up (i.e. large boulders in Plains or cliff edges in Mountains).
Side Note: Bosses can destroy buildings and boulders so be warned! - Abuse arrows. You can't always keep your distance but when you can you should. (Stay aware of your surroundings. Can't stress it enough.)
- Black Forest: Trolls are weak against Fire Arrows . Always carry a full stack of Fire Arrows. These will take you all the way to Mountain Biome before having damage drop off. Starting Skeleton Crypts can be arduous at first but a simple work around is either asking another player for five Surtling Cores (which is all you need to get started) or use Troll Armour, Wooden Tower Shield, and Wood Club (again learning combat skills is on you). Bronze Armour at maxed out levels reduces damage to a drastic degree in Black Forest. Best way to fight Elder is with a maxed out bow and Fire Arrows. Keep your distance and mind the tentacles.
- Swamps: Keep an eye directly on your stamina bar. Use terrain to your advantage (i.e. climb up fallen trees for a quick rest). Abuse portals in this biome. Create so many portals as necessary to make Corpse Runs kind of fun and silly (This carries on to Mistlands as well). Maces are the best weapon to use in this biome especially since Bonemass is weak against blunt weapons.
- Mountains: Wolves and 'You Are Being Hunted' raid. Keep an eye on your surroundings. Wolves can easily be dealt with if you know where they are. If you see said raid appear quickly get to high ground or a pit that funnels them head first towards you. Even with area appropriate armours and gear this raid is deadly. Golems can easily be dealt with by using Bonemass's power and a blunt weapon. When fighting Modder be aware of surroundings. Use maxed out Draugr Fang (bow) and preferred arrows. Again a minimum of two stacks of arrows.
- Plains Biome: Do not attempt to enter or be near Plains Biome until you have a full set of Silver/Wolf Armour, Fenris Armour, or even Root Armour. Basic Iron Armour or lower will allow Deathsquitos to one shot you. Use shield function to track Deathsquitos as they circle you. If you become surrounded by mobs just run and deal with Deathsquitos as necessary. For a more advanced playthrough you can stealth and try to bow/arrow them from a distances before they notice you. Barley and Flax can only be farmed in Plains. Fulings can easily be dealt with one on one but if more than three surround you just run. Even when looking for the Fuling Totems just run into base, grab item, and leave. Eikthyr's power comes in handy here. Once you beat Yagluth you can build a Wisp Fountain. Catch a wisp and build a Wisplight to allow Mistland's mist to mildly dissipate.
- Mistlands: Use everything previously stated. Build tons of portals, keep a fierce eye on stamina and health. Enemies will attack you at the worst possible time (i.e. resting on a mountain side and having a seeker come out of nowhere and knock you off and fall to your death or in water from which you can't get out of). Jotun Skulls contain around 80ish Soft Tissue (two stacks worth-ish). You only need to find five Dark Cores to build everything with the Deconstruct Exploit. Craft Feather Cape as soon as possible. Magecape and Jotun Puffs can only be farmed in Mistlands. To extract sap from Yggdrasil Roots you need to retrieve Dvergr Extractor from Dvergr strongholds and bases (they will become hostile once you hit anything). They are in boxes that have blue markings and are elongated. It is best to lead enemy mobs to their bases and take Dvergr Extractors amidst the chaos. Using Eitr Refinery will constantly shoot out singular magical bullets in all directions causing minor damage so be warned.
- Queen Boss Fight: By far the hardest boss fight yet. This fight is to make sure players are aware of the importance of Eitr (magic) in upcoming updates. So you better get full Eitr-weave Robes and all staves to be ready for this fight. Food suggestion would be Misthare Supreme, Seekr Aspice, and Stuffed Mushroom. Leaving out Yggdrasil Porridge allows sap to be solely allocated to making Refined Eitr. There are four levels within the arena with staircases on either side. The stairs can not be destroyed but the ledges and alcoves can be (except the entry portal alcove is indestructible but the mobs and Queen can swarm this alcove). Before starting the fight make sure you have a portal within walking distance, enough supplies for the fight (health potions and food), maxed out gear and all staves. Use Staff of Protection before going in. Run all the way up the stairs to the fourth floor. With your back to the wall go to the staircase on the rightside. Stay here and manage your stats. When you stand just below the fourth floor the Queen should start descending the left staircase. When you stand on the fourth floor proper the Queen will start ascending the leftside staircase. Use your Staff of Embers to hit Queen as often as possible. Mobs will swarm you. Keep your shield up and use your choice weapon on clearing mobs (my personal preference was Staff of Frost and Krom.Good luck peeps!
9:13 pm, January 15, 2023
Zep Tepi replied to Valheim Exploits and Guides January 15, 2023 @ 1:37:43 pm PST
You can, and should, alter the terrain to make things easier.
You can dig a safe area under the altars of three of the bosses. (One of the three is less safe, but doable.) You can put a whole base, practically immune to raids, under the Elder's altar if you want to. Flatten the area to make running easier. Build columns to give you something to hide behind. Clear the area of mobs and plant campfires to prevent spawns, and maybe damage the boss. Put your combat engineering mind to work.
Bring a hoe to the swamp to level or raise ground to you don't have to swim all the time.
Bring a pick ax to the mountains to carve trails along steep cliffs.
Dig a steep sided trench around your base to keep out anything that walks, and cover the entire area inside with workbench zones to prevent spawning inside. Earth walls are also indestructible. Islands make good bases too.
You can dig a safe area under the altars of three of the bosses. (One of the three is less safe, but doable.) You can put a whole base, practically immune to raids, under the Elder's altar if you want to. Flatten the area to make running easier. Build columns to give you something to hide behind. Clear the area of mobs and plant campfires to prevent spawns, and maybe damage the boss. Put your combat engineering mind to work.
Bring a hoe to the swamp to level or raise ground to you don't have to swim all the time.
Bring a pick ax to the mountains to carve trails along steep cliffs.
Dig a steep sided trench around your base to keep out anything that walks, and cover the entire area inside with workbench zones to prevent spawning inside. Earth walls are also indestructible. Islands make good bases too.
12:13 am, January 16, 2023
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Xea replied to Valheim Exploits and Guides January 15, 2023 @ 1:46:11 pm PST
Really why label so many intended and even very basic game mechanics as exploits
12:13 am, January 16, 2023
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Colonel McDoogle replied to Valheim Exploits and Guides January 15, 2023 @ 1:49:12 pm PST
Really why label so many intended and even very basic game mechanics as exploits
Exploit: make full use of and derive benefit from (a resource).
12:13 am, January 16, 2023
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Xea replied to Valheim Exploits and Guides January 15, 2023 @ 1:54:40 pm PST
This is a definition for coal miners or something, not for gamers or games
12:13 am, January 16, 2023
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Colonel McDoogle replied to Valheim Exploits and Guides January 15, 2023 @ 2:01:38 pm PST
This is a definition for coal miners or something, not for gamers or games
Find a definition that states what you mean that is in a dictionary and not a personal meaning. Otherwise I am using the word correctly.
Also why is every comment more about criticizing the post? It's a list to help people. smh
12:13 am, January 16, 2023
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DarthTanyon replied to Valheim Exploits and Guides January 15, 2023 @ 2:03:08 pm PST
Apparently these guys are so hung up on the word "exploit" they can't read the rest. The "guide" you have here is very nice for a new player. Maybe just remove the word "exploit" and everyone will be happy lol.
I'd add to swamps that the hoe is a must have. The swamp is a pitfall compared to the blackforest and much more challenging. The hoe allows you to make paths so you don't get stuck in water. It is as important as everything else you have on you.,
I'd add to swamps that the hoe is a must have. The swamp is a pitfall compared to the blackforest and much more challenging. The hoe allows you to make paths so you don't get stuck in water. It is as important as everything else you have on you.,
12:13 am, January 16, 2023
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Xea replied to Valheim Exploits and Guides January 15, 2023 @ 2:06:08 pm PST
Find a definition that states what you mean that is in a dictionary and not a personal meaning.
(in a video game) the use of a bug or flaw in game design to a player’s advantage or to the disadvantage of other players.
12:13 am, January 16, 2023
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Colonel McDoogle replied to Valheim Exploits and Guides January 15, 2023 @ 12:23:32 pm PST
Mh, i thought cheesing the queen was by hitting the big hammer in the entrance area^^
It might work for some. I kept getting swarmed in the entrance alcove. Even the Seeker Brood killed me a few times once the Queen starts spewing them out.
9:13 pm, January 15, 2023
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jonnin replied to Valheim Exploits and Guides January 15, 2023 @ 12:39:25 pm PST
needs work.
light armors have a mix of positive and negative qualities, for example I am running the root chest to reduce pierce, which counters many mistland bug attacks, archers, spear throwers, and so on. Its more than mobility, the total defense with a resist to a key damage type is better than having yet another armor only piece.
being rested and making portals are not 'exploits'. This is using what the game offers. Exploits are things like dumping ore at the spawn of another world, portal back to your home, picking up the ore... unintended use of mechanics. Or stuff like shooting bonemass to death with wood arrows from behind a terrain raised wall.
my quick incomplete list:
atgeir weapons aoe stun
terrain raise/lower (moats and walls)
terrain combat exploits (unreachable archery)
dragging big enemy (getting them to bust rocks, trees, etc for you)
bypassing bosses (don't need wishbone nor bone pick, and mistlight is sort of optional)
world hopping (moving ore)
map exploit (generate your map and take a look online)
file exploit (eg if die, restore character backup and pop up in full gear again, recover body and your stuff is duplicated), or take stuff from chest on a world, restore world, chest is full again..
deconstruct exploit (break apart and make other, eg tear up a kiln to make a smelter)
damage build exploit (plant bulk fires, eitr balls, spike walls, and other crap to kill things slowly)
tame exploit (tame hundreds of things to fight for you)
cart exploit (break cart to get boxes to kick onto a karve etc), use disguised cart as chest inside walls, etc
corpse exploit (suicide to make a large, small sized chest)
boat exploit (breaking it to get materials back)
surtling exploit (bury spawner in water for free coal and cores)
the queen: I killed her in melee, was just a HP sponge. Poison resist, root chest. 2 health food & 1 eitr food, melee until out of stamina, zap until out of eitr, repeat. Retreat to kill seekers, ignore brood unless many of them. She never really hurt me or even did anything interesting. No cheese.
light armors have a mix of positive and negative qualities, for example I am running the root chest to reduce pierce, which counters many mistland bug attacks, archers, spear throwers, and so on. Its more than mobility, the total defense with a resist to a key damage type is better than having yet another armor only piece.
being rested and making portals are not 'exploits'. This is using what the game offers. Exploits are things like dumping ore at the spawn of another world, portal back to your home, picking up the ore... unintended use of mechanics. Or stuff like shooting bonemass to death with wood arrows from behind a terrain raised wall.
my quick incomplete list:
atgeir weapons aoe stun
terrain raise/lower (moats and walls)
terrain combat exploits (unreachable archery)
dragging big enemy (getting them to bust rocks, trees, etc for you)
bypassing bosses (don't need wishbone nor bone pick, and mistlight is sort of optional)
world hopping (moving ore)
map exploit (generate your map and take a look online)
file exploit (eg if die, restore character backup and pop up in full gear again, recover body and your stuff is duplicated), or take stuff from chest on a world, restore world, chest is full again..
deconstruct exploit (break apart and make other, eg tear up a kiln to make a smelter)
damage build exploit (plant bulk fires, eitr balls, spike walls, and other crap to kill things slowly)
tame exploit (tame hundreds of things to fight for you)
cart exploit (break cart to get boxes to kick onto a karve etc), use disguised cart as chest inside walls, etc
corpse exploit (suicide to make a large, small sized chest)
boat exploit (breaking it to get materials back)
surtling exploit (bury spawner in water for free coal and cores)
the queen: I killed her in melee, was just a HP sponge. Poison resist, root chest. 2 health food & 1 eitr food, melee until out of stamina, zap until out of eitr, repeat. Retreat to kill seekers, ignore brood unless many of them. She never really hurt me or even did anything interesting. No cheese.
9:13 pm, January 15, 2023
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FissionChips replied to Valheim Exploits and Guides January 15, 2023 @ 12:53:02 pm PST
I appreciate the effort but I stopped reading at light armours. Fenris increases movement speed significantly and has an elemental resistance.
Cheese techniques is one thing, glossing over and generalising armours is another.
Cheese techniques is one thing, glossing over and generalising armours is another.
9:13 pm, January 15, 2023
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Colonel McDoogle replied to Valheim Exploits and Guides January 15, 2023 @ 12:55:36 pm PST
Some of this is exactly what I said.
light armors have a mix of positive and negative qualities, for example I am running the root chest to reduce pierce, which counters many mistland bug attacks, archers, spear throwers, and so on. Its more than mobility, the total defense with a resist to a key damage type is better than having yet another armor only piece.
...dumping ore at the spawn of another world, portal back to your home, picking up the ore... unintended use of mechanics.
my quick incomplete list:
terrain combat exploits (unreachable archery)
world hopping (moving ore)
map exploit (generate your map and take a look online)
deconstruct exploit (break apart and make other, eg tear up a kiln to make a smelter)
But these are an impressive list that should be expanded upon.
...Or stuff like shooting bonemass to death with wood arrows from behind a terrain raised wall.
my quick incomplete list:
atgeir weapons aoe stun
terrain raise/lower (moats and walls)
dragging big enemy (getting them to bust rocks, trees, etc for you)
bypassing bosses (don't need wishbone nor bone pick, and mistlight is sort of optional)
file exploit (eg if die, restore character backup and pop up in full gear again, recover body and your stuff is duplicated), or take stuff from chest on a world, restore world, chest is full again..
damage build exploit (plant bulk fires, eitr balls, spike walls, and other crap to kill things slowly)
tame exploit (tame hundreds of things to fight for you)
cart exploit (break cart to get boxes to kick onto a karve etc), use disguised cart as chest inside walls, etc
corpse exploit (suicide to make a large, small sized chest)
boat exploit (breaking it to get materials back)
surtling exploit (bury spawner in water for free coal and cores)
I am curious how you did this though. If you depleted your stamina how did you run to deal with mobs etc etc...
the queen: I killed her in melee, was just a HP sponge. Poison resist, root chest. 2 health food & 1 eitr food, melee until out of stamina, zap until out of eitr, repeat. Retreat to kill seekers, ignore brood unless many of them. She never really hurt me or even did anything interesting. No cheese.
9:13 pm, January 15, 2023
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FissionChips replied to Valheim Exploits and Guides January 15, 2023 @ 12:58:58 pm PST
Abusing world saves is an exploit, building a terrain wall is not.
9:13 pm, January 15, 2023
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Colonel McDoogle replied to Valheim Exploits and Guides January 15, 2023 @ 1:00:33 pm PST
I appreciate the effort but I stopped reading at light armours. Fenris increases movement speed significantly and has an elemental resistance.
Cheese techniques is one thing, glossing over and generalising armours is another.
I did not say all armours have elemental weaknesses. I am assuming the player can read and has knowledge of stats.
9:13 pm, January 15, 2023
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Colonel McDoogle replied to Valheim Exploits and Guides January 15, 2023 @ 1:03:07 pm PST
Abusing world saves is an exploit, building a terrain wall is not.
Depends on what you consider an 'exploit'. Really I'm just trying to help ease frustrations with this game by what seems to be the majority. If building a land wall/moat works to help players enjoy this game it's a win.
9:13 pm, January 15, 2023
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Gregomoto replied to Valheim Exploits and Guides January 15, 2023 @ 12:20:36 pm PST
Mh, i thought cheesing the queen was by using the big hammer in the entrance area^^
9:13 pm, January 15, 2023
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