umop-apisdn replied to Valheim World Generator May 9, 2023 @ 2:11:39 am PDT

Originally posted by Gray Matter Guerrilla:
I don't have any program to monitor the TCP/IP traffic on this rig, so I don't know exactly what's being sent/received. Curious to know.

Nothing is being sent/received except the Unity core and the code that runs the app, and caching does a fairly decent job of making sure you only do that once. All the processing is done on your local machine; there's no need to send anything to the site except the initial "gimme the webpage" request. You can click the star icon to "favorite" a specific seed, so it will store the data it generates in the local "userdata" storage instead of having to recreate it every time you "visit the site".

As for monitoring the internet traffic, you can do that with Task Manager (assuming you're running Windows). Right-click your taskbar, choose "Task Manager", then select the "Performance" tab at the top and click on "Ethernet" on the left side.

If you want to verify that the page actually isn't doing anything on the network, you can click the "Open Resource Monitor" link at the bottom of the Performance view in Task Manager, then click on the "Network" tab in Resource Monitor and watch the send/receive stats for individual applications in real time... once the page has loaded, the stats for that Chrome instance (or whatever browser you use) should drop to zero, even if you input a new seed and have it generate a new map.
11:13 am, May 9, 2023
umop-apisdn 0 comments 0 likes