eclipse replied to Singleplayer worth ? December 12, 2022 @ 10:29:30 am PST
Meat? Thats not on my list of tedious things. Hunting is engaging. Slaughter farms are also a thing but require players to be near im sure. Good for the base building groups but not for nomadic types like myself. Hunting for 2 hours straight sounds boring, i do spurts here and there but mostly i just KoS everything on my way.I have played this game for 300 hours and havent used single mod bcs like farming meat for 2hours straight gets you so much meat that it last you for 50 HOURS in total least so gotta wonder why is that so tedious its good but you need QoL mods to nerf the tedium of at the very least crafting and farming, otherwise you will spend hours and hours doing just those
I mostly mean the kin and smelter - mod that allows them to pull items from nearby chest.
You just mined 200 copper? Throw it in a chest along with some wood and coal and you can forget about it.
Farming? Turning that first turnip seed into hundreds? Goes for all plants. TEDIOUS.
Plant everything = plant everything in game. Now you can have your own berry and flower farms.
Mods - grid to make farming life easier, to adjust the growth time and even harvest return, auto pick all plants, bigger looting radius so you dont have to stub your toe on something just to pick it up.
No longer will you have to hold or press e for hours on end, now all you have to do is walk up to them.
Unrestricted portals, now its your choice to either sail a boat load of ore back to base or simply set up a portal and continue on. Either way will take tons of time depending on the swamp layout you are rng'd with.
Dont want to mine brainlessly for hours on end hearing non stop CLANG CLANG CLANG, repair, CLANG CLANG CLANG. MOD that crap out of the way.
Mods = player can make the game how they want it.
I have a ton of hours (500 on record though im sure 25% or more is afk with menu still open) into the game, mostly at release. Beat it from start to finish 3 or 4 times vanilla and heavily modded.
3:13 am, December 13, 2022