Lecherous Lychee 🐸 replied to Consoles December 23, 2021 @ 11:54:12 am PST

Originally posted by doingwork:
I didn't realize they were having such issues. Risk of Rain 2 had a console version during EA a year or so before it finally released so I didn't figure it would be a requirement to be out of EA. With the popularity of the game I figure it would be a ton of additional money/playerbase to have it on consoles.

Risk of Rain 2 and Valheim are two vastly different games. RoR2 is primarily a third person action game, where as Valheim is a survival game with many balancing factors, building stuff, gathering stuff, world manipulation, light-role playing elements, etc, etc, etc.

Basically RoR2 is pretty straightforward. Once the devs got on paper how the game was to go, all they needed to do was make it smooth all round. Finding bugs for a straight forward game, is a lot easier than finding bugs for a game like Valheim with multi-variables. I know because our development studio tried creating a turn-based simulation as our first game, but ended up taking a huge break after 2 years of developing it in private, just to switch over to a much easier Match 3 game to break the ice. ^_^

As Flare |UKCS| mentioned, if Valheim goes to console now, IronGate will have to deal with a whole new set of players on a different system. Considering how Unity has given a huge headache to the devs so far, imagine needing to explain this to console players raging on them about bugs, balancing issues, easy-survival-mode, pausing, etc, etc, etc. Oooh the pain!

On a side note, don't misunderstand me that I am against your idea. I think one day, Valheim would be awesome on split-screen/online co-op console.
9:13 pm, December 23, 2021
Lecherous Lychee 🐸 0 comments 0 likes