Nefrarya replied to Valheim is not difficult. You are just lazy/impatient. March 27, 2022 @ 11:13:58 pm PDT
While I get where this is coming from, and I know the threads that it's complaining about, it's worth keeping in mind that this is fairly reductionist.
1) Not all players enjoy the same thing and not even all Valheim fans like it for the same reason. While the tone and attitude of many of posts leave a lot to be desired (not like calling others lazy or impatient is any better), everyone is allowed to give feedback and lay out changes that would make their personal Valheim experience better. If the devs 'cave' to that, maybe it just struck a nerve with them.
2) There are lots of ways Valheim could be made more accessible. That's not criticism, that's just a fact. I can't think of a game that couldn't be improved upon for some group or another. How much accessibility the devs want to incorporate is their decision. Some features they might not prioritise as important enough, some might be too hard to code, some might break their vision of the game. All of those decisions could be argued with, but it's their prerogative to make them. If future features happen to take away from what you personally define as the core experience of Valheim or expand the game to a slice of the audience that you don't deem worthy - that's something you will have to learn how to deal with.
3) Just because you think something is easy, doesn't mean it is for everyone. Accessibility is not just about offering solutions for special needs, it also means opening the game up for different skill levels. While the combat so far consists of a fairly limited set of basic elements, quite a lot goes into pulling off successful encounters. Timing, knowledge, creativity, ... . While I'm personally a huge fan of the vast amount of viable strategies the game offers, I'm also aware that you can easily get stuck if you fail at one aspect and can't come up with another. That's frustrating. As for addressing this from the dev side, point 2) applies. But it's something to keep in mind for the community as well. Which brings me to...
4) It takes two to tango. Sure, you can defend your side of the Valheim culture war and feel all good and righteous about it, but at the end of the day, that doesn't help with improving the community. Gods know I've probably snarked and snapped a fair bit myself when I ran out of patience, but it's a useful RL skill to pratice and level up to know when to step away from a conversation unless you have something constructive to add. A lot of these threads wouldn't be as insufferable as they are if people didn't have that massive urge to prove that 'the other side' (insert side of your choice) is playing the game 'the wrong way'.
TL;DR - Experiences differ. Fighting that leads only to tragedy.
1) Not all players enjoy the same thing and not even all Valheim fans like it for the same reason. While the tone and attitude of many of posts leave a lot to be desired (not like calling others lazy or impatient is any better), everyone is allowed to give feedback and lay out changes that would make their personal Valheim experience better. If the devs 'cave' to that, maybe it just struck a nerve with them.
2) There are lots of ways Valheim could be made more accessible. That's not criticism, that's just a fact. I can't think of a game that couldn't be improved upon for some group or another. How much accessibility the devs want to incorporate is their decision. Some features they might not prioritise as important enough, some might be too hard to code, some might break their vision of the game. All of those decisions could be argued with, but it's their prerogative to make them. If future features happen to take away from what you personally define as the core experience of Valheim or expand the game to a slice of the audience that you don't deem worthy - that's something you will have to learn how to deal with.
3) Just because you think something is easy, doesn't mean it is for everyone. Accessibility is not just about offering solutions for special needs, it also means opening the game up for different skill levels. While the combat so far consists of a fairly limited set of basic elements, quite a lot goes into pulling off successful encounters. Timing, knowledge, creativity, ... . While I'm personally a huge fan of the vast amount of viable strategies the game offers, I'm also aware that you can easily get stuck if you fail at one aspect and can't come up with another. That's frustrating. As for addressing this from the dev side, point 2) applies. But it's something to keep in mind for the community as well. Which brings me to...
4) It takes two to tango. Sure, you can defend your side of the Valheim culture war and feel all good and righteous about it, but at the end of the day, that doesn't help with improving the community. Gods know I've probably snarked and snapped a fair bit myself when I ran out of patience, but it's a useful RL skill to pratice and level up to know when to step away from a conversation unless you have something constructive to add. A lot of these threads wouldn't be as insufferable as they are if people didn't have that massive urge to prove that 'the other side' (insert side of your choice) is playing the game 'the wrong way'.
TL;DR - Experiences differ. Fighting that leads only to tragedy.
8:13 am, March 28, 2022