Gisbert replied to lost the magic January 20, 2023 @ 1:32:55 am PST
Yes, I'm afraid they ran out of ideas when they released early access. Mistland is boring and doesn't fit with the rest of the game. The post above is an *excellent* description of how mistland feels to me. I have no desire to explore it further.
Mistland has convinced me that the devs were lucky with the initial release and now they have no clue what to do. The way they f-ed up the crafting/fighting/exploration in mistland is just baffling.
I don't think it was luck. There was one brain had a great idea and he could develop the game in peace and quiet.
But it seems the vision was finished back then. You can see this in all the placeholders that are still loose ends despite a few updates now (H&H, Mountain, Mistlands). Stone cutter, artisan table and co. for example.
Instead they have started to build a "new road" which again looks like it will a) not be finished b) be a dead end road anyway / Plus they added so many elements just for design reasons, which they clearly stated they would not do.
It pains me that so few people notice/disturb this.
Not to mention the multiplayer server model. The code is a mess and mostly p2p-driven. There are so many problems that need to be addressed, but instead of solving them, they add things that the most part of the playerbase downvoted in their discord.
It's this brazen lie / these empty promises in fireside chat followed by a 180 / this "we work with the community, we love the community" and in the process they move away from the customer/player at the speed of light.
It is truly amazing that one's own maker can no longer connect to his vision and obviously does not know what he is doing. Really, i think the mistlands WOULD be fun, if the games fundemental mechanics actually supported the type of play style Mistlands encourages. Give me the ability to fight on uneven terrain, a much easier time climbing cliffs, being able to swim 10 feet without being drained of stamina, more ways to navigate the mist, a way to make my inventory larger and i'd find it a much more enjoyable experience.
Some people obviously can't handle success.
They are now creating the game out of a completely different motivation.
And that's exactly what you notice. The drive to create the game before early access was different from the drive after early access. You can read exactly this signature from the added content when you play since then.
12:13 pm, January 20, 2023