Requimatic replied to Has performance improved? July 30, 2022 @ 11:00:17 am PDT
Oh wow, didn't know this was a contentious issue in the community, sorry if I ruffled feathers! Sounds like there has been some optimization under the hood but it may benefit in spreading out to other remote bases to breed etc. Thanks for the... somewhat constructive info!~ lool
The issue at hand is mostly a limitation with Unity Engine, and how games of this nature work in general.
If IGS would break away from Unity and essentially make their own Engine, and port the game in to it as it is (since it's not 100% complete yet), they could likely engineer their way around these limitations.
However, doing so would mean all future content development past Mistlands would come to a screeching halt, because not only is coding your own Engine an incredibly daunting task to make it efficient, but then you also have to port the existing game in to it.. or start over.
Honestly, I wouldn't mind either way since it would give IGS the chance to break away from Unity, but it would also mean they'd have all of the art assets to re-create also; unless using purchased Unity assets as a template and altering them for their needs. Not sure on the legality of that, though.
So yeah. Unless they can do some really hacky type of stuff with Unity and custom code to fix the current limitations without making things worse.. it's where we're at. :(
8:13 pm, July 30, 2022