grapplehoeker replied to Has anyone actually solved spawns in base March 20, 2021 @ 2:01:52 am PST
It all depends on four things:
1. Which biome?
If it is in the Meadows, then the only daytime wanderers will be the occasional Greyling or fauna, which is to say completely harmless.
Nighttime wanderers will be limited to Greydwarves and Skellies. These may do damage to free standing structures such as beehives, portals and torches, but diddly to buildings. Even then a few spike traps are sufficient to prevent most damage.
2. Nightly wanderers
Black forest will mean Greydwarves (Trolls are daytime)
Swamps will mean Draugrs, Blobs, Oozers and Wraith
Mountains will mean Wolves, Drakes, Stone Golems and Fenrir
Plains will mean Fulings
If you cannot handle any nightly visits from those and want a temporary peace of mind, then for now at least, you may build in Mistlands, Deep North or Ashlands (once you depopulate the biome of Surtlings)
3. Raid events
Forsaken raid events
Each Forsaken death will end that biome's raid event.
Each Forsaken trophy that you hang will unlock the next type.
That means, for example, that if you're happy with Bonemass ability and don't want Fuling raids, then don't hang up Moder's trophy. That will mean you won't have access to Moder's ability, but that's the decision you have to make ;)
Random events
There are also the general raid events such as the Skeleton Surprise, which is great fun to take part in but really may be safely ignored because they do so little damage.
NB. Whatever the event it is, the mobs will be after YOU.
Therefore if you are concerned about your structures and wish to end the event quickly, then simply lead them away from your buildings and into an open area where you may dispatch them safely. This means, there is absolutely no need for fortifications and while it may look pretty, it's not necessary ;)
4. Your vanity
If you insist on building a fortress that covers a large area, then it is your responsibility to ensure that every meter of it is covered by workbenches and/or fireplaces. Even then, if the amount of instances and terraforming has meant that loading in takes too long then something can slip in before any of your obstacles materialize.
Try and find a balance between building something impressive and something that is functional that doesn't take up too much space or loading time.
I hope that helps ;)
1. Which biome?
If it is in the Meadows, then the only daytime wanderers will be the occasional Greyling or fauna, which is to say completely harmless.
Nighttime wanderers will be limited to Greydwarves and Skellies. These may do damage to free standing structures such as beehives, portals and torches, but diddly to buildings. Even then a few spike traps are sufficient to prevent most damage.
2. Nightly wanderers
Black forest will mean Greydwarves (Trolls are daytime)
Swamps will mean Draugrs, Blobs, Oozers and Wraith
Mountains will mean Wolves, Drakes, Stone Golems and Fenrir
Plains will mean Fulings
If you cannot handle any nightly visits from those and want a temporary peace of mind, then for now at least, you may build in Mistlands, Deep North or Ashlands (once you depopulate the biome of Surtlings)
3. Raid events
Forsaken raid events
Each Forsaken death will end that biome's raid event.
Each Forsaken trophy that you hang will unlock the next type.
That means, for example, that if you're happy with Bonemass ability and don't want Fuling raids, then don't hang up Moder's trophy. That will mean you won't have access to Moder's ability, but that's the decision you have to make ;)
Random events
There are also the general raid events such as the Skeleton Surprise, which is great fun to take part in but really may be safely ignored because they do so little damage.
NB. Whatever the event it is, the mobs will be after YOU.
Therefore if you are concerned about your structures and wish to end the event quickly, then simply lead them away from your buildings and into an open area where you may dispatch them safely. This means, there is absolutely no need for fortifications and while it may look pretty, it's not necessary ;)
4. Your vanity
If you insist on building a fortress that covers a large area, then it is your responsibility to ensure that every meter of it is covered by workbenches and/or fireplaces. Even then, if the amount of instances and terraforming has meant that loading in takes too long then something can slip in before any of your obstacles materialize.
Try and find a balance between building something impressive and something that is functional that doesn't take up too much space or loading time.
I hope that helps ;)
9:13 am, December 13, 2022