76561198036283074 replied to Raids and hunts October 18, 2021 @ 6:49:26 am PDT

Yeah, I'm seeing exactly what I thought I would. Some people are arguing the merits of the system, which I'm not saying to cut out by the way. While others are suggesting ways to get around the system by making new worlds and refusing to do the things that trigger the raids and hunts. If I were designing a game with a feature like this, I'd want to make it an optional setting so that I can appeal to as many players as I possibly could without permanently altering the main game. Making a feature optional simply means that each type of player can play the game how they wish to. The raids and hunts do not make it a survival game. The surviving and building a base while gathering resources to better yourself make it a survival game. The raids and hunts are random and add NOTHING to the game besides risk to yourself and your base for no reason at all.
8:13 am, October 21, 2021
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