ling.speed replied to Valheim Is The Definition Of A "Bad Good" Game April 7, 2023 @ 1:53:01 am PDT

Originally posted by umop-apisdn:
In all fairness, most of the problems you're describing are usually relegated to "polish", and there are still at least two more biomes to craft and integrate before the final polish pass.
Disagree that most of it is polish.

Its very much as designed. There is hardly anything to add before launch. Ease of use is usually a double edged sword. Thats game desing 101.

Say lets give players "gear slots". So they can put armor in special places just for it. Then ofc since game is designed for given inventory slot number lets remove a column from the inventory to balance things out*. There, all nice and modern. Except now people that wanted to carry more by not equipping some of the armor lost that option. Everything is a tradeoff.

There are exceptions like the "stack all" button thats supposedly coming, but i bet we won't get much more. Not because its EA but because thats how the devs imagine the game.


*- and no, we cant "just give players more inventory slots". They are limited for many reasons, from co-op interactions, incentiving usage other mechanics, putting emphasis on preparation, controlling the excursion/mission time, creating efficiency dillemas that divide playstyles and more.

Most games can be simplified to a big sandbox with bunch of extra rules on top. Its those limitations that make the game what it is. If not everyone would be playing survival games in creative mode. The only question here is how much limitations is too much, and thats very subjective.
11:13 am, April 7, 2023
ling.speed 0 comments 0 likes