Kaziklu78 replied to Wind September 29, 2021 @ 6:54:44 pm PDT

Originally posted by Faceplant8:
I sail quite often and I rarely have a situation where paddling would be faster. I don't know how running would help, since you either have to come back to your boat, or tear it down and haul all the cargo, etc.

I don't see how they could tweak it without removing one of the boss powers. That's the whole point of that power.


Couple things. First better doesn't mean faster. Tacking while it may be faster is often such a hassle I just don't do it depending on the distance. wind changes direction often enough that it is often better... in the sense of being less hassle making quick directions changes to tack in confined space. Particularly early in the game as I want to avoid a sea serpent spawn so I am avoiding ocean as much as I can as it is still early. I would be hard pressed to deal with it. Thus to Tack I might go 3 boat length before I have to change directions. In some parts that is 100% a necessity.

As for running. My Current Seed has the Spawn point on a small island just offshore connected a bit of marsh (not swamp) As such from my current location I can actually sail to it. To run to it I have to Cross to rivers one takes about 70 stamina to cross at swimming 10. It was significantly less hassle to run over to it when I realized I forgot to activate the forsaken power when I put the head up.

There are times when sailing is always faster but honestly I sail as LITTLE as I can. I sail for two and half reasons. To find my way to boss or resources and scout a outpost location for a portal. Then to ship ore. That is literally the ONLY reason I get in a boat. There are very few places in the game where sailing is any where near as enjoyable as sailing should be due to how close land masses are. (or hidden rocks)

My last seed the trip to the island the Elder was on was the only trip I found was good to tack on.

Most of the time Tacking goes as follows even when it is an option. Tack, tack, tack wind changes. Or my favourite, tack port... wind shifts so that was useless and you move back to the previous heading with good wind. It is RNG with the wind but it does shift heavily and often.

Lastly. As for changes... it is actually easy... narrow the dead zone by 25-50% You still have to tack but less often and when you do it is more fitting the space.

Normally when you tack you are looking to hold a direction for Kilometres not Metres. Which is why often I find it better to just paddle when you know you are sticking close to land and just wait for the wind to shift or if you can run the land mass with one Forsaken charge than just do that.
2:13 am, September 30, 2021
Kaziklu78 0 comments 0 likes