Nascarman replied to Dropping your items doesn't make much sense March 27, 2022 @ 12:34:49 pm PDT
Honestly that just leads into the second major issue which is how boring the bosses are. But I feel like removing the skill-loss-prevention after death and keeping your stuff would be a better system then what they currently have. That way every single death beats you down, but you don't have to do corpse runs. The actual game is too easy to not take your items away. It’s how the game generates “difficulty” as without it there’s really no reason to care about death. Place a bed near a boss and you’d be able to cheese every boss in the game as you respawn with no penalty (as after the first death you lose no skills) so there’s 0 reason to prepare around not dying when the consequences are limited.
You can’t remove the skill loss prevention as someone accidentally dying a ton would ruin their character. The fact that you lose your items is meant to discourage you from dying without ruining your character file, the challenge really is to avoid dying as actually beating bosses and other stuff is easy. If you find yourself doing many corpse runs, then there’s something wrong with how you are doing things. Going 100+ days without dying should not be hard to do, so if it is for you, there’s something you aren’t doing right.
8:13 pm, March 27, 2022