Mharr replied to Graphics September 5, 2021 @ 12:07:03 pm PDT

Originally posted by commerce:
If the size of the voxels was cut in half, then the resources required would double. And you know what? Close-up voxels would still be huge.
I think this is more about texture resolution than terrain resolution, and I'm pretty sure Valheim is an old-school heightmap world that doesn't involve voxels in any way, but actually halving voxel size multiplies the raw data of a 3d world by *eight*.
8:13 pm, September 5, 2021
Mharr 0 comments 0 likes