(LINUX) Hot Sick replied to Ships as targets July 11, 2021 @ 2:23:58 pm PDT
Why do certain creatures attack ships? I am speaking about the low intellect ones, like Necks and Wolves.
There are some (active?) structures that enemies will attack on sight, such as workbenches, boats, torches, etc. Other more... inert?... structures like walls, beams, ceilings, etc. are (mostly) ignored. I think there's a decent balance to be found in that.
I feel like enemies wanting to destroy my boat or unprotected workbench adds more risk and makes the game feel more alive. Having our second karve unrecoverably destroyed on the shores of the tiny island where we fought the Elder, then having to build a raft to get back home initially kinda sucked, but really added to the adventure of it all; an unexpected twist in our journey.
To me, being aware of parking your longship in bad neighborhoods adds flavour.
Now, I'm always careful to park boats a good safe distance offshore and swim, which feels like a reasonable solution that doesn't break immersion (adds to it, really.) Being able to effectively adapt here makes all the difference.
I agree on the serpents for sure. Our first karve was lost was lost to a sea serpent just barely offshore while trying to figure out how to drive the thing. I already have bad thalassophobia and that particular horror will probably stay with me forever. Nostalgia. Serpents attacking ships makes sense.
I've eaten many bowls of serpent stew since then, but I still appreciate the palpable sense of fear and anxiety when you've got a longship full of iron and half a world to cross ; )
Breaks immersion. I can not make mind make sense of it lol.
[...] Just standing there attacking the wood object floating in the water?
[...] unfortunate events in the game that feels cheap and betraying.
[...] but a wolf biting my ore laden ship into splinters while I am off collecting is just dumb
While I don't quite agree about boats in particular, I feel these are good points with regard to, and highlighted by, the previous patch in which the enemy AI was hell-bent on destroying every structure in the game. Which, for my friends and I -- as well as a lot of other people -- completely ruined our experience.
Watching armies of wolves suddenly start casually chewing our massive 10+ meter tall, bazillion tonne mountain fortress walls to bits like it was made of bacon-flavoured cardboard was a bitter and miserable experience. It felt stupid and demoralizing and absolutely broke immersion.
I definitely think you raise some interesting larger questions here:
a) What are the motives for individual enemies to destroy something?
b) What are the abilities for individual enemies to be able to destroy something?
i.e.: A Wolf having the motive to chew on a 1 meter thick stone wall is absurd. Being able to damage or destroy it is even worse.
A massive troll having the motive to damage a stone wall seems circumstantial, but the ability seems self-evident.
11:13 pm, July 11, 2021