[501] Gurkoel replied to Achievements June 4, 2021 @ 3:08:53 am PDT

Originally posted by HuH?:
Originally posted by 501 Gurkoel:
No Achievements no buy, basic policy ;)

early acces game with achievements = a red flag

Achievements are based off of a completed work, knowing everything in your game and then rewarding people for various actions. If you have an Achievement system in Alpha, from experience, it means you have no intention on finishing the product as so many i've opted into that did, have done that.

Chill. Achievements usually come late beta.

Wouldn't say its necessariliy a red flag. Many developers implement achievements parallely to development, as you can design its triggers properly and can test those directly with the appropriate build tests. Wouldn't say thats a bad thing. Designing a trigger and using Steam-API does not take a lot of time, if its done in active development. If you do it later you have to get into your specific algorythms again, rethink them and their functionality. This costs time and causes bugs, bugs which are not necessarily tied to the achievement but anything within the system, which need to be adressed then aswell.

Thats why you design a MVP in modern development. Mostly in addition with some agile work model like scrum.

This is how you design an MVP:
https://aktiasolutions.com/wp-content/uploads/2019/12/MVP-Minimum-Viable-Product-Characteristics-Lean-Product-Management-AKTIA-Solutions.jpg
(just a picture)

One should judge a game's integrity by its content, reputation and quality and not wether it has achievements or not.
11:13 am, June 4, 2021
[501] Gurkoel 0 comments 0 likes