Zlorfik [CH/BY] replied to Creature weakness & resistance rebalance November 20, 2022 @ 4:19:13 pm PST

Originally posted by blprice61:
Leaving immunities and elemental damage out; a quick and dirty 'fix' would be to reduce the effect of physical damage weaknesses and resistances - that wouldn't address the underlying balances but could make some weapons less of a handicap and broaden the effective choices. I'd suggest reducing the weakness and resistance effects by a half as a starting point.
While this would reduce the issue of handicapping oneself with other weapon types, I think this is the wrong direction to go. At that point, the difference between weapons will be purely aesthetics. I don't think that should be the case. Swords are known to be very effective at follow-up swings, so they should have very quick attack speeds. They should also have both a swing and a stab, one dealing slash, the other pierce damage. This would also further cement weapons as the jack-of-all-trades they are known to be.

Maces are not super wieldy and should be slower than swords. Since there's no armour component for enemies, they should be largely resistance/weakness dependent.

Spears, while needing a rework in general, should be useful due to their range above all else and being usable as a javelin, while boasting a slower attack speed than they have currently.

2h weapons of any kind should deal more damage. They already attack slower. At this point using a 2h weapon is a pure detriment.
3:13 am, November 21, 2022
Zlorfik [CH/BY] 0 comments 0 likes