umop-apisdn replied to How Mistlands put me off my favorite game March 7, 2023 @ 7:38:09 am PST

Originally posted by Rhapsody:
Originally posted by umop-apisdn:
To be fair, Blizzard did it first.

Hardly. We can go back very far in time to find countless number of examples of reduced visibility in games: https://tvtropes.org/pmwiki/pmwiki.php/Main/BlackoutBasement

I see what you're saying (pun not intended), but the games referenced there are supposed to be visual challenges. Diablo is ostensibly a looter-shooter (of sorts), but the screen effects and light level issues that they decided provided "challenge" are some of the things that made me stop playing them. If there's an in-game way to mitigate, that's fine (eg, +Light as an equipment affix in the first Diablo game), and those kinds of mechanics definitely add to the "interesting choices" aspects... but Rifts in Diablo III, for example, are sometimes so ridiculously dark and/or obscured by full-screen shader effects that one ends up playing by staring at the minimap instead of the actual play area.

... much like navigating a watercraft in Valheim during anything other than high noon with zero weather conditions, now that i think about it.

Originally posted by vinyblaster:
The big difference is that fog and rain are temporary and occasional occurrences. Not the permanent state of the biome.

Have you not had it rainy/foggy for multiple days running? I spent 3 in-game days sitting on my butt in my base not too long ago, because I didn't feel like going out in the thunderstorm that apparently needed to park directly over my house. At least in Minecraft we can sleep through the bad weather... and in all honesty, we can see in it, too; at least, during the daytime.
6:13 pm, March 7, 2023
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