ling.speed replied to Golem / Gjall - Not worth the effort March 27, 2023 @ 10:07:12 am PDT
Consistency is not the part that makes good games great. Devils in the details. As long as the gameplay flows naturally the mechanics can be inconsistent and still end up good. If you break each of these big baddies down into what you are rewarded with for killing them, there is some consistency.
The real "drops" of Golem and Gjall are the things you find close to them. Silver veins, chests, mines, safe(r) shores. Etc
They dont have to drop anything of value to be important to kill.
Now ofc you cant really farm them, thats the real issue here. But Farming monsters is not encouraged byt the game itself. Its a concept brought from other games here, and its not really needed either.
I'm not trying to say that this is how all games should be, but that it is fine for a game to not conform to rigid standards. Valheims has RNG in map creation, as well as seemingly RNG in mechanics (like if a biome has a big mob or not, and what does he drop). Thats one of its charm points. If everyting was by "the book" the game would not be as memorable. Withou that it would be harder to stick above the sea of average games.
Because at the end what this lack of consistency does is help create unique experiances throughout the game.
5:13 pm, March 27, 2023