Calteru replied to Development plans for multiplayer security? September 28, 2021 @ 2:03:59 pm PDT

Originally posted by Faceplant8:
Originally posted by Calteru:

Ark and GTA Online disagree with the "done easily" part.

Enabling griefing is conscious choice on the part of Rockstar, and No Man's Sky is not griefer free, but it is better. They're both only (for the most part) run on shared servers, though. It's relatively easy to run an Ark or Valheim server, or play a local game. I don't know why anyone would want to play on a server with a bunch of randoms.

It's not easy to implement multiplayer restrictions in such an open world. You could not allow players to change other players structures, but what happens when someone builds a wall around your structure so you can't access it, or digs the ground out from under your structure?

It seems there's a bit of confusion here. The intent of the response was to point out that dealing with cheaters and griefers is not at all easy.

Rockstar/Take Two does not under any circumstances allow cheating, and neither does Wildcard (makers of Ark). Both games are rife with menu/exploit users and have been for years. I would recommend following some of those companies' people on social media to hear their unfiltered takes on that particular topic. Ark's lead CM, Cedric Burkes, has been particularly vocal on the subject as of late, lamenting about how so much resources and dev time could be freed up if they didn't have to combat so much cheating -- for every exploit Wildcard fixes, it seems two more are discovered and put to illicit use for lulz/profit/both.

It's not just limited to those two games or survival as a genre either, as I'm sure most gamers well know.

So, no, there isn't much that can be done "easily" that would be effective against today's common cheatmode seller. (As a personal aside, I loathe them. Back in the days of MUDs, before monetization of exploits was even a consideration, I used to be a very good triggerbot writer. I miss being able to automate my character in a game, because it reduces the amount of materials I can collect to help others. That's why I and most others ran the triggerbots -- to help others instead of ourselves. Anyway. XD)
8:13 am, September 29, 2021
Calteru 0 comments 0 likes