blprice61 replied to Build advice wanted, elevated functional base near Swamp and Black Forest. July 13, 2022 @ 9:23:32 am PDT
Main reason for me is being dumb and fall damage. Why not just build a safe base up in the tall, indestructible trees of the swamp?...
It is completely possible (on vanilla game) to build in those trees and even be able to place campfire or hearth as well as smelter and coal kiln, if you do it right.
Here is one I built which is clearly much higher than any land mob can reach
https://steamcommunity.com/sharedfiles/filedetails/?id=2661983674
Hearth placed in the tree house in the swamps
https://steamcommunity.com/sharedfiles/filedetails/?id=2643987894
Smelter and coal kiln placed up in the tree house in the swamps
https://steamcommunity.com/sharedfiles/filedetails/?id=2643988771
Those big trees in the swamp can't be destroyed and they act as "ground" point for your building... Every piece touching the tree is blue (structural integrity), so it's quite easy to build up out of reach of most mobs.
If you have over 100 health you will live but may also be surrounded ha ha.
Yeah I second that. Normally I play permadeath or limited lives house rules so.. even though this run is just plain vanilla (for a change of pace) I can't help but shudder at making a wrong turn or running off a ladder or.. I'd find some way to fall I'm sure.
That said, I do use those 'forever' trees in the swamp for anchor points when I find a chain of crypts and build an elevated cartway.
At the moment though, I'm just 'graduating' from Black Forest, and even though I've found turnips, I'm still bronze, finewood, and mix of troll and bronze armor with a deerskin cape. Don't even have the swamp key yet as I'm making sure my new outpost turned main base has defenses, and mothballing/re-purposing older bases (making them non-event triggering in the process). Like I mentioned, lots of permadeath runs, so paranoid and probably way too careful :laugh:
5:13 pm, July 13, 2022