Comrade replied to how September 13, 2021 @ 1:13:23 am PDT

Originally posted by RNG_Wizard:
Textures are low res which is the biggest deal as are particles which are mostly a single colored pixel. Additionally, meshes are low on polycounts, items reuse meshes and textures as often as possible, and instead of having large pregenerated maps, it's done through random generation. There are also very few visual ui elements, and those that do exist are typically simple, low res, or otherwise reused such as the workbench using a common ui shared with the forge, stonecutter, etc.

Basically, very efficient use of space and assets.
yeah I was think it was the low graphic that saves lot of room. But the size of the map makes me feel like this game should have been bigger
11:13 am, September 13, 2021
Comrade 0 comments 0 likes