Crafty replied to Texture filtering options? September 12, 2021 @ 2:17:10 pm PDT
I wouldn't mind a 'Linear' type of filter.
Something like you would see in early iD tech engine games like Quake 2 and whatnot.
In those early games you could tweak the texture filter from Nearest or Linear, which would ether give you a chunky pixel look, or smoothed out textures.
A linear filter would still fit the aesthetic they're going for.
This is also not to be confused with new or higher resolution texture packs. Texture filtering is something else.
Something like you would see in early iD tech engine games like Quake 2 and whatnot.
In those early games you could tweak the texture filter from Nearest or Linear, which would ether give you a chunky pixel look, or smoothed out textures.
A linear filter would still fit the aesthetic they're going for.
This is also not to be confused with new or higher resolution texture packs. Texture filtering is something else.
11:13 pm, September 12, 2021