redgreen999 replied to Non-combat fun stuff in the game? October 20, 2021 @ 10:04:28 am PDT
Building is the most fun in game. I player 107 hours solo and have yet to get cultivator to plant seeds. I spent a lot of time "farming" boars I guess. I would spend a week game time just collecting strawberries for them to eat and feeding 3 pens. Eventually got tires of that routine and have pork stockpiled for 2 years.
There is almost constant harassment from Greydwarves in early game. Almost to the point that I don't notice them anymore. I'll be chopping wood and just wait for the greydwarve to come near my log and then chop him and back to the log again. They are a nuisance and distract from the fun really about 90 hours in or earlier.
If you have 1 or 3 people that like fighting in a coop, you might think that they could just handle the battles. But the random raids happen mostly at bases, where you non-fighting members might have to fight off the raid in between planting seeds or feeding boars.
I have heard of mods that maybe reduce the raids and make the game a build only type of thing. In stock game, when you first go into a new biome, the mobs are rather intense. Then peter out as you clear the nests/bodypiles or whatever applies.
You can minimize the need to fight hand to hand in base raids with a moat. Early mobs will just be able to throw things and you can pick them off one by one with your bow. The game doesn't really fit my gaming needs perfectly. I would like there to be less fighting or less interruptions. You can ignore many of teh weak attacks, but then you have to listen to constant rocks hitting your fence from a greydwarve. That gets annoying, so take a break from cooking supper to go out and kill 1 useless greydwarve.
There is almost constant harassment from Greydwarves in early game. Almost to the point that I don't notice them anymore. I'll be chopping wood and just wait for the greydwarve to come near my log and then chop him and back to the log again. They are a nuisance and distract from the fun really about 90 hours in or earlier.
If you have 1 or 3 people that like fighting in a coop, you might think that they could just handle the battles. But the random raids happen mostly at bases, where you non-fighting members might have to fight off the raid in between planting seeds or feeding boars.
I have heard of mods that maybe reduce the raids and make the game a build only type of thing. In stock game, when you first go into a new biome, the mobs are rather intense. Then peter out as you clear the nests/bodypiles or whatever applies.
You can minimize the need to fight hand to hand in base raids with a moat. Early mobs will just be able to throw things and you can pick them off one by one with your bow. The game doesn't really fit my gaming needs perfectly. I would like there to be less fighting or less interruptions. You can ignore many of teh weak attacks, but then you have to listen to constant rocks hitting your fence from a greydwarve. That gets annoying, so take a break from cooking supper to go out and kill 1 useless greydwarve.
5:13 pm, October 20, 2021