Straight-Stack replied to Some things to change going forward... January 26, 2022 @ 12:36:30 pm PST
These things are just my thoughts. You can add your own. If you disagree with something someone has said, attack the idea, not the person.
1) Waves need to go in direction of the wind. A few rogue waves are fine.
2) Fishing pole from the beginning.
3) More ways to get rid of the vast quantities of useless loot.
4) Onions shouldn't be in mountain loot chests.
5) Phantasmal ship crew. Strange seeing a longboat with a single driver.
6) No skill loss on death.
7) Increase base stats to 100, allow food, etc., to boost up from that point.
8) Allow for individualized weapons and armor.
9) In general, improve farming so that it doesn't take over exploration and construction.
10) The map rendering can be a little too random in terms of boss guides/placements.
11) Hostiles should never spawn inside a fenced, built-up area.
12) The deer should be silent.
13) The deer should be silent.
14) The special materials for the forge and kiln should be removed or only used to make magical equipment or magical TP gates.
15) Ship warp gate with minimum distance range set (for those individuals who are whining about the sailing).
16) Draft animals. I am not a draft animal. I am a Viking warrior. I do not pull the cart.
17) Glass, huh? Because that was common around 900 A.D. *NOT*
18) Expand effect of fires/torches, etc.
19) Expand effect of being well-rested.
20) Comfort level of last resting area affects skill gain speed and stamina.
21) Continued optimization. There are those stutters, see......
22) Waterwheels are ancient. So are windmills. They, not magic stones, should form the basis of forging, etc.,
23) Improved spawn rate of certain materials or allow conversion to crops (Blueberries/Raspberries).
24) NPC travellers to sell/trade to or conquer (not just always empty villages).
Respectfully,
1) Could be done, not sure that it's entirely necessary but it would be nice if it was like that.
2) Fine wood. From beginning would be far too easy, imo.
3) Nothing is entirely useless? If you really, reeeeeeeally don't want it, dig a hole to throw it out in, or pitch it in the sea. Problem solved.
4) Would be nice if they were found in patches in the world like the other crops, I agree.
5) I'd rather not have a ghost crew, but for more 'passengers' on your ship to increase the rate at which you row, except for the raft.
6) What then is the penalty for death other than equipment recovery? It's fine the way it is, imo; it's a learning experience. Take fewer risks.
7) No. That removes skill progression and thus accomplishment.
8) Would be pretty neat, yeah. Agreed. Preferably cosmetic only, imo.
9) Once you've got your farm established well enough, with a surplus of 200 of your crops (in crop and seed) it becomes a non-issue. At that point, you just plant and leave them there until you do a cook-off and then go take care of the crops again.
10) I like it. Keeps me on my toes.
11) They don't if you've done your build correctly; never had a boss spawn inside my fortifications though.
12) Eh. Not really that bothersome.
13) I'd miss the HUURRRRRRRP
14) I disagree, and I don't understand why that is an issue at all?
15) They need to find another game then. Sailing mechanic is fine.
16) I'd love a pony, or mule, or ox or something else I could attach to the cart, yeah. That would be pretty boss. Maybe that'll happen one day. Would be nice.
17) Crystal, gotten from a critter that can be kind of a pain to deal with. I don't see the problem.
18) Torches and fires don't really give off very good light and they lose heat radiation rapidly unless contained and properly backed/reflected.
19) I assume you mean expanding the time frame? If so, I disagree; at 12 it lasts nearly from dawn to early evening.
20) It already does that, it's just not a widely known feature.
21) Yup.
22) Okay, but Einherjar (which is what you are effectively playing, or an Einherjar in training) are just fine and dandy? I mean... you are effectively an undead warrior... so I don't see the problem.
23) I don't follow. You want waterwheels and windmills (windmills are in the game already btw) to be the basis for forging, but for materials to suddenly be able to be converted to crops, or for ghostly crewmen to appear on a longship? With what, magic? I just don't see the logic in that.
24) The only NPCs you'd be likely to find would be other Einherjar, stranded Svartalfr, perhaps a Alfheimr displaced, maybe a Jotun or two? Valheim is, effectively (in this game's lore) Odin's prison where he stuck a bunch of nasties and then severed that whole limb of Yggdrasil right off the World Tree. I don't know that there'd be a bunch of Scandinavian peasantry anywhere on that world and if they were they're not folk you'd want to know. Maybe I'm wrong. I, too, would like to see some more NPCs to seek out and interact with, but they'd likely be other Einherjar just like you and probably just as well armed and armored... so, trading might not be on their agenda.
25) an Iron Knife in the traditional Scandinavian Seax style. Just seems a no-brainer to me.
26) adjust the melee range of the spear to be more in line with the reach of, say, the atgeir-- don't change it's attack arc, possibly lower its speed just a tick. Spear for range is great once you get the hang of it, but in melee it can be... sub-optimal.
27) some way to treat wood so that it doesn't become deteriorated. I'm not looking for some magical, mystical 'bestest wood evar' nonsense, just something so that, if you treat the wood a certain way or add something or... i dunno, something, your builds don't deteriorate and it's easier to make open air decks and railings and the like without them looking like they're falling to pieces after the first hard rain.
28) double-tap direction to dodge. Maybe that's already a thing I can map out in the key mapping; thought just occurred to me.
29) replace the hoe with a mattock. That seems more the tool they're going for. Not knocking the mechanics, just the name/art.
30) more placeables or the ability to place things on item stands that it seems like we ought to be able to place. Hides and leather scraps, feathers, etc. Even helmets. I'd love to be able to put a helmet on a table...
31) some sort of anchor for ships so that I don't have to jump out of it to get it to stop.
9:13 pm, January 26, 2022