pipo.p replied to Optimization? January 2, 2023 @ 12:01:34 pm PST
You could run a Unity engine (graphic) optimizer with BepInEx. It allows to tweak with more parameters than the in-game configuration options. Some might help you perhaps, either to alleviate your issue or to embellish the game, but I can't help more.
Though, iirc, one of parameters of interest is the number of cast rays used in the computation of cover, collisions, etc.
Though, iirc, one of parameters of interest is the number of cast rays used in the computation of cover, collisions, etc.
9:13 pm, January 2, 2023