d¢ replied to Minecrafting it without minecrafting it / tower of babeling a base November 8, 2022 @ 8:22:24 am PST
Another way of doing it could be alternating floor to floor, say if you find a good mountainous region, you could do two columns going straight down, and alternate a floor with each column, and connect then with a staircase going all the way to the top or bottom
Also to maximize space, I'll bet you can "staircase/stagger" the floors in all x, y, and z dimensions. So if you can only make 5 or so floors, you could fit as many rooms per floor assuming infinite mats
so in the x direction, digging down, you put a floor. then change to the z direction and dig down again, then change to -x and dig down again, rinse repeat concentrically / cut 90 degrees in, stagger the floors, cut 90 degrees the next way, etc
If I am making this confusing to visualize from my text, I guess think of an "infinie staircase" / Penrose steps and just make it go outward in if you have 90 degree cut the terrain around it
That sounds amazing...yeah that's what my friend and I's main base looks like right now kind of...smaller though, we've only had 4 IRL days to really build it. Maybe 5.
Final edit: I only get to play co op on Valheim twice a week on a good week if my friend is also on...so I've mainly been helping him with beating the bosses, expanding bases, etc., on my 2nd character.
My main character where I have leveled stats, I am doing a hybridized play where I can see what I can do in debugmode with no penalty for placement of mats. But yeah, solo world is where I test the game and see if I can break it, or...well, make a very very good base.
I don't know why or how people stop liking the game.
If you slow play it, build your base, outposts, etc., and expand them, stagger out when you're going to move onto the next biome by a good amount...it retains its replay value
Solo: running devcommands on my ultra leveled character, and testing what works and what doesn't in terms of intricate building
Like I think if you get real creative with the stone and where the land height is, then it's much easier to make a little dungeon thing
Also to maximize space, I'll bet you can "staircase/stagger" the floors in all x, y, and z dimensions. So if you can only make 5 or so floors, you could fit as many rooms per floor assuming infinite mats
so in the x direction, digging down, you put a floor. then change to the z direction and dig down again, then change to -x and dig down again, rinse repeat concentrically / cut 90 degrees in, stagger the floors, cut 90 degrees the next way, etc
If I am making this confusing to visualize from my text, I guess think of an "infinie staircase" / Penrose steps and just make it go outward in if you have 90 degree cut the terrain around it
But yes I like doing this as well. I made a keep in my second world, and dig out below it and made a cool hidden dungeon. and there is a teleporter in it to take you to my scrooge mcduck inspired money bin. which rests on top of a really high mountain top, and has no entry doors.
That sounds amazing...yeah that's what my friend and I's main base looks like right now kind of...smaller though, we've only had 4 IRL days to really build it. Maybe 5.
Final edit: I only get to play co op on Valheim twice a week on a good week if my friend is also on...so I've mainly been helping him with beating the bosses, expanding bases, etc., on my 2nd character.
My main character where I have leveled stats, I am doing a hybridized play where I can see what I can do in debugmode with no penalty for placement of mats. But yeah, solo world is where I test the game and see if I can break it, or...well, make a very very good base.
I don't know why or how people stop liking the game.
If you slow play it, build your base, outposts, etc., and expand them, stagger out when you're going to move onto the next biome by a good amount...it retains its replay value
Solo: running devcommands on my ultra leveled character, and testing what works and what doesn't in terms of intricate building
Like I think if you get real creative with the stone and where the land height is, then it's much easier to make a little dungeon thing
6:13 pm, November 8, 2022