umop-apisdn replied to This game would legit be more fun without stamina April 15, 2023 @ 1:41:36 pm PDT
I'm not going to try to change your mind, but I'd like to share my experience.
When I first started playing, I ran out of stamina extremely quickly. When I realized that stamina was a problem, I looked to see what could be done about it.
Stamina regeneration seems to be a percentage; whether you have 50 stamina, or 200, it takes about the same amount of time to "fill the bar" from empty. Thus, the larger your stamina pool, the faster it will regenerate.
Eating food buffs your max stamina and max health. There's a "fork" icon on the food to help you determine at a glance how the food will affect you; yellow is mostly stamina, red is mostly health, and silver is balanced. Once I started keeping my 3 "tummy" slots full, stamina became less of an issue... because I had more than double the base amount to work with.
The resting/rested effects also have a dramatic impact on regen rates. If you are "rested", then your stamina regen is twice as fast as if you are not. If you are currently "resting", stamina regen is tripled. These effects stack; If you are rested and resting, your stamina regeneration occurs at 4x the normal rate.
This means that if you know you're going to be standing in roughly the same place, using your stamina constantly (eg, when mining out a copper node), it makes sense to make sure there's a campfire and a roof nearby; if you are resting and rested, every time you stop swinging your pick your stamina bar will almost instantly refill.
Sprinting everywhere uses stamina, as does "doing stuff" (eg, attacking, dodging, swimming, or using a tool). Once I stopped using up all of my stamina sprinting around like a madman, I started having more stamina available for those other tasks.
This game seems to be designed to kick "run-and-gun" players in the shins, while rewarding those who pay attention to mechanics and play in a manner that accommodates the built-in "limitations". Without limits, there's not much challenge... and without obstacles to overcome, there's no satisfaction.
Like I said, I'm not going to try to change your mind; I'm not the "fun police", and there are mods to do what you say you want to do. You do you.
Me, though, I gain a certain amount of satisfaction from knowing that I've overcome one of the game's obstacles... instead of cheating my way around it.
When I first started playing, I ran out of stamina extremely quickly. When I realized that stamina was a problem, I looked to see what could be done about it.
Stamina regeneration seems to be a percentage; whether you have 50 stamina, or 200, it takes about the same amount of time to "fill the bar" from empty. Thus, the larger your stamina pool, the faster it will regenerate.
Eating food buffs your max stamina and max health. There's a "fork" icon on the food to help you determine at a glance how the food will affect you; yellow is mostly stamina, red is mostly health, and silver is balanced. Once I started keeping my 3 "tummy" slots full, stamina became less of an issue... because I had more than double the base amount to work with.
The resting/rested effects also have a dramatic impact on regen rates. If you are "rested", then your stamina regen is twice as fast as if you are not. If you are currently "resting", stamina regen is tripled. These effects stack; If you are rested and resting, your stamina regeneration occurs at 4x the normal rate.
This means that if you know you're going to be standing in roughly the same place, using your stamina constantly (eg, when mining out a copper node), it makes sense to make sure there's a campfire and a roof nearby; if you are resting and rested, every time you stop swinging your pick your stamina bar will almost instantly refill.
Sprinting everywhere uses stamina, as does "doing stuff" (eg, attacking, dodging, swimming, or using a tool). Once I stopped using up all of my stamina sprinting around like a madman, I started having more stamina available for those other tasks.
This game seems to be designed to kick "run-and-gun" players in the shins, while rewarding those who pay attention to mechanics and play in a manner that accommodates the built-in "limitations". Without limits, there's not much challenge... and without obstacles to overcome, there's no satisfaction.
Like I said, I'm not going to try to change your mind; I'm not the "fun police", and there are mods to do what you say you want to do. You do you.
Me, though, I gain a certain amount of satisfaction from knowing that I've overcome one of the game's obstacles... instead of cheating my way around it.
5:13 am, April 16, 2023