Faceplant8 replied to How we Prioritise Bugs for an Early Access Game // Satisfactory January 20, 2023 @ 10:27:38 am PST
Not entirely a bug, but I've had Satisfactory sitting pretty much unused in my library for years waiting for them to fix controller support, but I have over 2000 hours in Valheim.
As a software developer I also consider this concerning: "maintaining a high level of stability during active development is also incredibly inefficient okay this is because it would mean uh consistently undoing and redoing work that we've done before in order to stabilize the game"
That doesn't sound like a good development model.
Incremental releases are a normal development practice. They sometimes to require patching bugs in a way that may have to be redone in the next cycle, in order to get a stable build out the door, but "consistently undoing and redoing work" is not good.
As a software developer I also consider this concerning: "maintaining a high level of stability during active development is also incredibly inefficient okay this is because it would mean uh consistently undoing and redoing work that we've done before in order to stabilize the game"
That doesn't sound like a good development model.
Incremental releases are a normal development practice. They sometimes to require patching bugs in a way that may have to be redone in the next cycle, in order to get a stable build out the door, but "consistently undoing and redoing work" is not good.
9:13 pm, January 20, 2023