RNG_Wizard replied to Character Animation Stutter September 19, 2021 @ 12:41:52 am PDT
I think it's a intended type of visual feedback when hitting something. To simulate resistance or something.
That's an interesting theory, for me it simulated frame rate drops until i checked and realised there was no frame drops :)
I've gotten used to it after a few hours of playing but it just felt more like an unfinished and choppy animation that potentially will be improved throughout Early Access.
It's intended, similar to how fighting games or the more recent god of war do it. Holding frames on key points like an animation is a fundamental animation technique that's been used in games to make impacts feel punchier for quite a while, with more mainstream adoption outside of fighter games becoming more popular in the past few years.
Having a blade catch on the way through adds weight, makes the resumption of the animation feel more like follow through, and is very clearly an artistic design; animations don't just randomly pause like this without being very specifically told to.
It's like the graphics. It might not be to your taste, but it's an artistic choice and I can more or less guarantee it's staying. It was done intentionally, time was put into it, and it adds to the game.
8:13 am, September 19, 2021