zxzc77 replied to Dropping your items doesn't make much sense March 27, 2022 @ 11:33:03 am PDT
I mean, how long do the same subjects need to be rehashed? Dropping items on death and corpse runs have been a thing in these games since before many of the players of this game were born. There are reasons for it. Without it, there is nothing stopping you from running into any situation with any skill/gear level and not have concern. I can loot what I want and not worry about fighting my way out, because I get a free teleport home, fully geared and with loot, if I just take the death.
Dropping your items on death actually wasn't a very common mechanic until around the time Minecraft came out. There are a few games that did it, but not many. Mostly you'd just either lose, lose a life, lose score, or go back to a checkpoint on death. (Or a combination)
That being said, I actually have the opposite opinion. If it was just dropping my items I wouldn't care about dying. All I'd have to do it run back, slam e, run away. Which is why I think it's implemented poorly. The main driving force to avoid death is skill loss, especially since weapon skills can buff your damage up to around an extra %130 damage. Item drop is just wasting time as it currently stands as you physically can't lose your items, just 'misplace' them.
Though, like I said above, I realise some people really like it so just straight up removing it wouldn't be the best idea. A toggle option would probably be best (which most games like this actually already implement).
8:13 pm, March 27, 2022