Ichbin replied to Summons need to be Cheaper February 5, 2023 @ 5:26:37 pm PST
I know I could do that, I just don't think thats an acceptable mechanic for any game. "Oh, your idea for change is moot, because we can just cheese it." I honestly wish these kill pits weren't a thing. Both magic skills give up to a 33% discount on eitr- and in the case of blood magic, hp.
at lvl 100 blood magic, the raiser only costs 67 eitr to summon a skele
Some good news at least, is that if you already have a Kill pit for grey dwarves, you can modify it for a shooting gallery and have two archer skeles just pick away at the greys to level you up in a controlled environment, you get blood magic exp each time one of your skeles land a hit, and having a campfire nearby will boost the exp gain by 50% as long as you are well rested. once you have a gallery set up, you can pop some eitr food to summon a pair of skeles( and use a butcher knife to remove and melee until you have two archers and then scoot them up to where they can see the greys and they'll get to work. the skeles do not expire, and last until their HP is depleted, which is mitigated wuite a bit if you make the aforementioned gallery. also, if you feel like staying engaged in this process, you can also use the protection staff to keep them shielded, but that doesn't gain blood magic exp quite as effectively, but it will safe guard your skeles against the periodic thrown rock.
Imo, I would love for them to find a way to eliminate all skill gaining cheese, but also allow you to gain back your skill exp on death (body retrieval). That way you have to earn your skills, but also have a not so brutal death penalty.
Anyways, back to the topic. I think forcing you to get a skill to 100, so it can be balanced, just means it's a bad skill. This game needs Quality of Life, bad. However I'm aware its only 2 ppl, so I'm very pleased with what they accomplished.
3:13 am, February 6, 2023