Scrambled onions replied to Draugr spawners are op May 25, 2023 @ 7:42:54 am PDT

Originally posted by Blackguard:
Originally posted by knighttemplar1960:

You are being more than a bit dramatic. Unless you ran into a bugged body pile the body pile stops spawning draugr when there are 2 draugr within 20 meters of it. That means that the most dragur you can face at one time are the total that spawned in the room to start with (which is a maximum of 3). If there are 2 draugr and you kill one the body pile tries to spawn a new one within 3 meters every 6 seconds until there are 2.

If you mine out half the scrap heap and then kill all the draugr archers eventually you will have 2 melee dragurs that can't get past the scrap pile which will allow you to take out the body pile at range with your bow. Mining half the scrap pile gives you something to hide behind when dealing with the draugr archers that spawn inside the room. That means that you only have to deal with the stuck one. Which is easy enough to do once you get the timing of the bow shots down.

Farming body piles is a tactic that a lot of players use to stock up on entrails and to level up weapons or magic skills. I can assure you that they don't want the body piles changed since there are all ready effective ways to deal with them as they are now.

The point is that 'shouldn't' be happening in the first place. Spawners shouldn't be spawning enemies noclip'd into physical objects, especially not ranged enemies that can attack out but can't be attacked back.

Yeah so you mine it once, die to the 2-star ranged draugr inside and just repeat the process ad nasuem until the problem is fixed because of a glitched spawn.
Also take into account that this is an unfinished game, there's going to be bugs
5:13 pm, May 25, 2023
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