Nerevar replied to Swamps are way too hard January 30, 2023 @ 3:28:44 pm PST
the swamp IS the worst biome in this game for a reason sadly. the constant wet effect is actually the biggest offender here by far as it CANNOT BE AVOIDED. and there is no counter (no building a roof over the entire swamp path is not a viable tactic^^) to it. its the only biome with a permanent uncounterable debuff.
the amount of enemies isnt even the issue as you can avoid hordes by running and useing the terrain but archers AMOUNG these hordes is a serious problem.
wraiths are not an issue overall as they only spawn at night. and as the game tells you even during loading screens : its dangerous to venture out during the night....
crypts are fine overall. there is lots of enemies but the narrow path prevent them from swarming you. 2 star elite draugr are seriously dangerous but thankfully also insanely rare.
the leeches are ok inside the biome. at ocean side they are a pain in the rear. but still not a big deal.
the darkness can be countered with the dvergr circlet pretty effectively.
but the constant wet effect just by entering the biome from anywhere is just dumb. provide a potion to prevent wet status for like 10 minutes and the swamp would become far less problematic in total already. a item with a permanent effect would maybe be too strong overall.
swamp is the only biome i would make an adjustment too currently (aside adding content of course) and that is this damn constant wet debuff. its just not fair to debuff players stamina and health regen permanently just for BEEING THERE.
in other biomes you get bad weather and get wet too but there youre supposed to find shelter till the storm stops clearly to prevent issues with the debuff. but in the swamp that concept simply doesnt work as the debuff is instantly reapplyt even if you never step into the swamp water.
i died by far the most in this biome myself. my map proves that^^ includeing my most painful death at day 171.
spawners are actually great to level weaponskills up later on.
the amount of enemies isnt even the issue as you can avoid hordes by running and useing the terrain but archers AMOUNG these hordes is a serious problem.
wraiths are not an issue overall as they only spawn at night. and as the game tells you even during loading screens : its dangerous to venture out during the night....
crypts are fine overall. there is lots of enemies but the narrow path prevent them from swarming you. 2 star elite draugr are seriously dangerous but thankfully also insanely rare.
the leeches are ok inside the biome. at ocean side they are a pain in the rear. but still not a big deal.
the darkness can be countered with the dvergr circlet pretty effectively.
but the constant wet effect just by entering the biome from anywhere is just dumb. provide a potion to prevent wet status for like 10 minutes and the swamp would become far less problematic in total already. a item with a permanent effect would maybe be too strong overall.
swamp is the only biome i would make an adjustment too currently (aside adding content of course) and that is this damn constant wet debuff. its just not fair to debuff players stamina and health regen permanently just for BEEING THERE.
in other biomes you get bad weather and get wet too but there youre supposed to find shelter till the storm stops clearly to prevent issues with the debuff. but in the swamp that concept simply doesnt work as the debuff is instantly reapplyt even if you never step into the swamp water.
i died by far the most in this biome myself. my map proves that^^ includeing my most painful death at day 171.
spawners are actually great to level weaponskills up later on.
12:13 am, January 31, 2023