Mr B. replied to Mistlands Review December 14, 2022 @ 10:45:28 am PST

Originally posted by Webbman:
Enemies now have weakpoints.

That make literally no sense whatsoever. I can't believe how badly they have done this.

The soldier is the best example. I noticed I hit a weakspot, but found it very difficult to hit again.

Lo and behold, I stumbled on reading about it here. No, it's not the pink fleshy bits, but you only have to hit behind. Doesn't matter if it's still the hard carapace, as long as it's behind. That's so stupid for something so obviously armoured.

Originally posted by Webbman:
There is more food and weapon variety than ever before.

And lets be fair, it generally sucks. As the op said, there's many pointless ones (why would you bother with an egg?) and it now sucks. If you want to use magic, you take a big hit on health and/or stamina. Especially bad given the mistlands mountain climbing.

Originally posted by Webbman:
Enemies have new interesting mechanics like the ticks and gjalls.

They do, though the distance fireball effect causing so much damage on buildings in thick mist is questionable.

Originally posted by Webbman:
The big skulls full of tissue and the injectors are a new take on resource collection.

Only for Valheim, it's copied from many other games. Which is fine, but....some make little sense.

The giants are as confusing as hell. Black marble from the bones? Eh, what? And that's nothing different to mining, it's just different materials.

Originally posted by Webbman:
Traps and automated base defense.

That's a real stretch. They are next to useless. The balista especially, given it's so shocking at aiming, and has such a poor ammunition load. And lets not forget, it will happily target anything friendly.

And a one hit trap which has to be reset each time? As it's so area specific, you'd think it would do more damage. Not to mention, this gets friendlies too. You'd think they would let you walk over/right next to it, assuming the character isn't stupid enough to walk on the plate.

Originally posted by Webbman:
Completely different terrain. Bugs is a good an enemy as anything and they are done well with good variety. A hopping enemy, flying enemy, and a tank enemy.
Massively disagree.

Originally posted by Webbman:
Then there's the dvergr thrown into the mix not to mention the chicken farming and fishing.

Only to have to kill them. That really sucks, and it's beyond me on why they took this route, when people have been asking for more things to spend money on. TRADE, TRADE, TRADE.

Doesn't even have to be money for some things. They might want x amount of soldier/tick/whatever trophies to show your helping them. Something other than doing the dirty on the only allies you've got.

Originally posted by Webbman:
The dungeons are well done and the sound work is really well done. The biome looks great and unique.

Dungeons are meh, sound is very meh. The biome does look awesome, and that's my main gripe with mistlands - it's awesome, but you don't really get to see it in all it's glory with the damned mist.

Originally posted by Webbman:
they could of easily replaced the magic system with a minigun, shield generator and grenade launcher i guess.....

Or, they could have worked on it more and done more testing, rather than the cut n paste approach.
9:13 pm, December 14, 2022
Mr B. 0 comments 0 likes