CuriosityKillsTheMADCat replied to Half the FPS when a small town is built. February 21, 2022 @ 10:17:09 am PST
Hello ;)
Short answer: Yes :)
Depending on your hardware*, there is a limit on the number of "build pieces" you can assemble (into whatever you like) in a certain area. After reaching a certain point, your FPS will start to drop (and on my old. very old computer i also get some kind of lag/"swim in a fluid effect" in such areas). In addition, the number of inherent generated items (= landscape) also plays a role in this calculation - rocks, trees, pickable items, etc. also need to be computed.** Light sources can also lower FPS drastically, depending on the hardware.
Press F2 ingame and look at the number of "instances" shown there in the affected area (and maybe compare that number to some wilderness spot). Then you can find out when the FPS drops start on your system: start building big (or perform large terraform operations) and press F2 and check the number of instances when the FPS drops start. That is all you can do to "fix" the problem (except for building smaller or getting a better computer :).
For comparison. On my computer (i5 3570K at 4.2 Ghz. 1060 3 GB, 16 GB Ram) the FPS drops start at about 7000-7500 instances. At my current MP base, we have about 10-11k instances (depending on which side we stand) and my FPS are between 25-40 (up to 50 if i look away from our massive main building). And i have this nice "swim in fluids effect". My FPS are capped at 60 so they are basically halved in that base.
*In my experience, this is true only for the server; clients can have even lower FPS than the host, depending on the net connection quality/latency, in addition to their problems due to hardware (if any).
** Even small islands and the open ocean will have a minimum number of instances (still ranging in the thousands), even if there is not much to be seen. This leads me to the conclusion that the terrain (i.e., bare ground) also generates a certain number of instances by default. In my experience, islands (non-"continental" size) off the visible coastline have the lowest number of default instances.
Hope this helps a bit.
MFG
CKTMC
Short answer: Yes :)
Depending on your hardware*, there is a limit on the number of "build pieces" you can assemble (into whatever you like) in a certain area. After reaching a certain point, your FPS will start to drop (and on my old. very old computer i also get some kind of lag/"swim in a fluid effect" in such areas). In addition, the number of inherent generated items (= landscape) also plays a role in this calculation - rocks, trees, pickable items, etc. also need to be computed.** Light sources can also lower FPS drastically, depending on the hardware.
Press F2 ingame and look at the number of "instances" shown there in the affected area (and maybe compare that number to some wilderness spot). Then you can find out when the FPS drops start on your system: start building big (or perform large terraform operations) and press F2 and check the number of instances when the FPS drops start. That is all you can do to "fix" the problem (except for building smaller or getting a better computer :).
For comparison. On my computer (i5 3570K at 4.2 Ghz. 1060 3 GB, 16 GB Ram) the FPS drops start at about 7000-7500 instances. At my current MP base, we have about 10-11k instances (depending on which side we stand) and my FPS are between 25-40 (up to 50 if i look away from our massive main building). And i have this nice "swim in fluids effect". My FPS are capped at 60 so they are basically halved in that base.
*In my experience, this is true only for the server; clients can have even lower FPS than the host, depending on the net connection quality/latency, in addition to their problems due to hardware (if any).
** Even small islands and the open ocean will have a minimum number of instances (still ranging in the thousands), even if there is not much to be seen. This leads me to the conclusion that the terrain (i.e., bare ground) also generates a certain number of instances by default. In my experience, islands (non-"continental" size) off the visible coastline have the lowest number of default instances.
Hope this helps a bit.
MFG
CKTMC
9:13 pm, February 21, 2022