The Archivist replied to Split damage types are cool until one of the types is poison December 16, 2022 @ 3:02:02 am PST

Originally posted by Bravely Bold Sir Robin:
Originally posted by The Archivist:

IDK about the mistlands enemies, but 8 enemies are resistant (half damage?) to poison, 13 enemies are immune, and 3 bosses are immune. Also, damage over time will always be worse than up-front damage because you have to wait several seconds for the full effect and it's often wasted because you just hit them again before it'd run its course, killing the enemy.
Sometimes 10 poison damage can be the difference. Countless times draugr fang poison would kill the drake after 2 arrows, instead of waiting for a 3rd. Also considering how people keep complaining about how tough late-game enemies are, a hit-n-run strategy using poison can be useful. Combat doesn't have to be parry-> Combo -> parry -> Combo, you can hit once, retreat, hit again, and let poison carry you against tougher enemes.

Killing flying enemies with poison is a no-brainer because they often flit off at speed (especially drakes) that makes it hard to do a followup hit, so yeah no crap it's useful there. But using hit and run tactics with melee on a seeker soldier for example is going to take an incredibly long time. They have an absurd amount of health and I'm pretty sure they resist slashing damage. That ~40 poison damage and subsequent damage over time is not going to make much of a difference when you could be parrying and comboing with the Frostner for like 80-100+ damage per hit and you have enough time to safely hit twice after parrying.
12:13 pm, December 16, 2022
The Archivist 0 comments 0 likes