Hiryukaen replied to poor water physics January 23, 2023 @ 5:06:38 pm PST
It's probably a limitation due to how the game is designed. Water level is "global" and can't be changed locally, so the river/lake altitude is always sea level. I agree it isn't great, but there it is. Many games do it like this. As for building on deep water, the only thing you can do is try to raise the riverbed/ocean floor with stone. I was able to create an partially enclosed dock for my ships off the coast so they were less susceptible to attacks, but because the waves go through solid objects, it doesn't mellow out the water inside. Thankfully the ships aren't shifted around except vertically.
You can benefit from keeping all that stone you find and storing it in piles.
Except, we already have tar liquid which spawns on higher altitudes already and can "flow" to lower heights if a player digs to acquire the loot. Water could be possibly programmed the same way.
Could be, but it would have to be re-coded from scratch. That's a lot of work and it would have unknown performance issues. Adding that much extra physics to a game that already isn't optimized and may not become very optimized could make it unplayable for the vast majority of people who already paid for it.
3:13 am, January 24, 2023