Straggle replied to Dedicated Server August 18, 2021 @ 9:08:08 am PDT
C:\SteamCMD>StartServer.bat
"Starting server PRESS CTRL-C to exit"
Mono path[0] = 'c:/SteamCMD/valheim/valheim_server_Data/Managed'
Mono config path = 'c:/SteamCMD/valheim/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.24f1 (5da6f0345e82)
[Subsystems] Discovering subsystems at path c:/SteamCMD/valheim/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.311 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
UnloadTime: 0.812500 ms
08/18/2021 18:06:50: Starting to load scene:start
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.256100 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename: Line: 516)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:06:56: Valheim version:0.156.2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Render threading mode:SingleThreaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Get create world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
08/18/2021 18:06:57: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:58: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Failed to load language file localization_extra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 86286.
Total: 78.850600 ms (FindLiveObjects: 6.164300 ms CreateObjectMapping: 10.005500 ms MarkObjects: 62.284200 ms DeleteObjects: 0.396100 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.286600 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:07:00: Zonesystem Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: DungeonDB Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: Registering lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:04: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86643.
Total: 91.826700 ms (FindLiveObjects: 6.495400 ms CreateObjectMapping: 9.724200 ms MarkObjects: 73.911200 ms DeleteObjects: 1.695200 ms)
08/18/2021 18:07:09: Zonesystem Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: DungeonDB Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Load world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loading 81 zdos , my id 1160377399 data version:27
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 0 dead zdos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Removed 0 OLD generated ZDOS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 7141 locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and then it freeze.
"Starting server PRESS CTRL-C to exit"
Mono path[0] = 'c:/SteamCMD/valheim/valheim_server_Data/Managed'
Mono config path = 'c:/SteamCMD/valheim/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.24f1 (5da6f0345e82)
[Subsystems] Discovering subsystems at path c:/SteamCMD/valheim/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.311 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
UnloadTime: 0.812500 ms
08/18/2021 18:06:50: Starting to load scene:start
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.256100 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename: Line: 516)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:06:56: Valheim version:0.156.2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Render threading mode:SingleThreaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Get create world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
08/18/2021 18:06:57: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:58: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Failed to load language file localization_extra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 86286.
Total: 78.850600 ms (FindLiveObjects: 6.164300 ms CreateObjectMapping: 10.005500 ms MarkObjects: 62.284200 ms DeleteObjects: 0.396100 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.286600 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:07:00: Zonesystem Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: DungeonDB Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: Registering lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:04: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86643.
Total: 91.826700 ms (FindLiveObjects: 6.495400 ms CreateObjectMapping: 9.724200 ms MarkObjects: 73.911200 ms DeleteObjects: 1.695200 ms)
08/18/2021 18:07:09: Zonesystem Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: DungeonDB Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Load world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loading 81 zdos , my id 1160377399 data version:27
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 0 dead zdos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Removed 0 OLD generated ZDOS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 7141 locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and then it freeze.
5:13 pm, August 18, 2021