Gladi8er65 replied to BRING BACK OLD TERRAFORMING July 9, 2021 @ 9:31:14 pm PDT

Originally posted by Nwah:
Originally posted by wr4pup:
@Nwah: I saw what happened to teraforming when they brought the fix in. I also saw that it was a huge improvement to my PC, and friends PC.
(Mine running 45fps pre-patch, and friends running 15fps at best) Up to 90fps, and 30fps. I offer you to give Iron Gate your solution to better both worlds..

Maybe if extreme terraforming makes someones computer lag, they shouldn't do an extreme amount of terraforming. Then the people who can do it, can actually do it without the process becoming excruciating. That way, everyone is happy. The way it is, only one half is happy.

Originally posted by Weaver:

Because it was a bug. What don't you understand?
It's like if you could one shot a boss due to a bug I guess you would complain about them fixing it because having to actually fight the boss as intended was "making the process more excruciating just to get the same results".
If a single ore of iron incorrectly smelted into 1000 bars and they fixed it I guess you'd complain as well because of it "making the process more excruciating just to get the same results".
If a single arrow incorrectly did 10,000 damage because of a bug, same thing I guess, you'd complain that fixing it was "making the process more excruciating just to get the same results".

Except it wasn't incorrect, so your analogy is pointless. The hoe has a function, that function being "raise ground". It was, quite literally, serving its intended purpose. It just done it too well, and got severely gimped for the benefit of people with slower rigs. The same results could have been delivered with further optimisation but the nerf was a quicker solution. Much quicker.

I'm pretty sure in the patch notes for that update, they say "new terrain modification system" or something to that effect? But you're missing the larger point, people who liked to do a lot of terraforming were totally shafted by making the process an even bigger time and resource sink. That can't be argued with. Doing the same thing now costs 10x the amount of stone. Needlessly dragging the process out. But that's my bit, thanks for listening.

It was NOT functioning as the devs intended... they never intended for the ground to raise the max amount while only using enough stone to raise it one unit.... That was a bug that was exposed and exploited during gameplay by millions of people, and the devs fixed the un-intended mechanic.... That's what this phase of development is all about.

Sorry if that seems like a burden to you but it was an exploited bug and now its not.

5:13 am, July 10, 2021
Gladi8er65 0 comments 0 likes