MrDugan replied to Really enjoying it so far but early game economy is kind of wack. June 21, 2021 @ 5:00:43 am PDT
The nice thing about the black forest biome is the fact that there are already stone structures that'll make building a new camp pretty easy, it's best to make a base using a stone structure or just a decently defended base with something like a trench with a smelter and actually craft your items there rather than hiking back to your main base every single time. Remember, you can't teleport ore or ingots but when they're fully crafted you can teleport with them.
Also this is something that's very commonly stated in Youtube videos, and you probably know this, but just to be safe I do want to mention that there's more copper ore underground. Even if you get all the copper from on top of the ground, if you keep digging using your pickaxe you will find more. You probably know this, but just in case you don't it's really necessary knowledge for people who've gotten to the bronze age.
Edit: Maybe stop trying to find realism in this game. Some things are a bit realistic like smoke damage, however certain things still need to be balanced a certain way for gameplay reasons, so realism being your benchmark is going to really make this game difficult to enjoy.
Other people already basically covered how I would respond, but the one thing I want to make clear is that I wasn't looking for realism. My complaint is that they stuck realism in the game everywhere it's detrimental, like wood rotting in the rain and the rain putting out your camp fire, but didn't put that same realism in anywhere that would make a positive difference, like not needing literally 180 pounds of bronze to craft a tier 2 bronze pickaxe that weighs 2 pounds, or letting any kind of awning protect fire from the rain.
I think the main problem is just the low yield from mining, the rest is fine, a bit of grind is fine but especially copper mining is just a huge time sink. No one making a good faith arguement should be against a tweak in copper yield. Iron is okay, so is tin and silver but copper..... you need way too much to make bronze. Either give us 3 bronze from the 2 copper 1 tin equation or increase the mining yield. I think this would quell many arguements.
I would honestly be good with one situation or the other. If durability as a mechanic was used sparingly and I wasn't having to constantly do maintenance and could just put things where ever I could let the low yield, high weight, dozen trips for materials thing slide. If I didn't have to make 20 trips back and forth or build a whole new base and didn't need nearly 100x the weight in bronze to craft a single tool I could probably let the constant maintenance slide. Having both is getting on my nerves and detracting from the fun I was having just screwing around in the woods.
Cart recipe comes with the creation of nails. Which doesn't take much bronze at all.
This is sincerely helpful. I had zero intention of crafting the nails until I had dealt with other things that needed bronze. Be honest though, how much of a pain is lugging the cart around? With some of the other choices they made for the game I can see me disliking cart usage if it's going to be how I imagine it.
Cart recipe comes with the creation of nails. Which doesn't take much bronze at all.
You still need X-amount of pickaxes though, otherwise the cart is useless since you still need to head back to base and repair the pickaxe
I honestly only carry one pickaxe. I limit myself to only what I need when I head out, but even with low start weight I can't get through a whole vein of copper before I'm at max load cap, and my pickaxe usually still has life left in it. It just weighs so damn much.
No offense, but I'd really rather not have to be doing experienced strats and speed run tactics gained from multiple runs on playthrough one. I'd rather the game not be balanced toward that kind of stuff because it feels really off to me right now.
I'm not offended, but I'm also not experienced or a speedrunner. I was just giving a little advice that I picked up along the way. But go ahead and spend hours running from point A to point B instead of building closer to resources. You do you.
The thing is, I'm more into building nice structures and don't really enjoy having several small but functional outposts everywhere. Like I don't typically leave my NPCs in commie blocks in games like Terraria for very long. Rebuilding everything to be closer just rubs me the wrong way and wouldn't be needed if the material economy wasn't so harsh.
2:13 pm, June 21, 2021