i have 2024 vision fear me replied to Can we talk about the spears? February 17, 2023 @ 3:53:50 pm PST
I wanted to touch upon this, the spear in Valheim is more similar to a javelin, or simply a short spear - not an actual 6 foot spear that is most commonly thought of when thinking of the word "spear". Atgeir seems to take the current position of what a spear should be, but with an AoE aspect. I find it disappointing that there's a whole "polearm" skill, yet the only weapon affected by it is the Atgeir. I'd safely imagine they'd add more polearm type weapons, a 6 foot spear should definitely be added since it's also a polearm technically - and if they do, just name the current in-game spear a hunting spear or short spear, simple.
My suggestion for polearms generally would be;
-Addition of a proper (2 handed, 6 foot length) spear. Excels in high, single target, pierce damage at a range, low knockback, medium stam use. Attack combo would be essentially the Atgeirs (you stab people with pointy end, what else can you do that would be as effective?), and for the alternate attack, it's could potentially just be a long windup into a heavy, high damage and long range stab.
-> because of this change, it would be very similar to the Atgier, to which i'd suggest splitting the damage half/half between pierce and slash. Make the spin attack primarily, or entirely slash. This version of the atgeir should have a slight damage buff (not necessary), and it's range should be shorter than the spear (as the weight of the metal blade would not allow for the same range as the spear's) - so either reduce the atgeirs range and make the spear have it's old range, or just make the spears range longer than the current atgeir. These changes should help them more easily be distinguished in their pros and cons and uses.
-Addition of a polehammer (or lucerne hammer). Same range as the new ver. of the atgeir. Excels in high blunt damage at a range, quite high stam use, windup slower than the Halberd but faster than the battleaxe, would behave like a slash/swing style weapon with a narrower degree of attack, knockback of initial two attacks be low, final hit high knockback. Combo could either consist of a; slash, slash into an overhead, or, a slash, slash into a pierce damage stab. Alternate attack would be the alternate version of the last combo swing; overhead or stab.
-Addition of the Halberd. Quite well known weapon so not too much to explain. Excels in large degree of attack, as well as range, swing type weapon, high slash damage, high stam use and moderate windup time. Combo would consist of slashes, pattern of which attacks would be; /, \, into a vertical overhead, or, a high damage horizontal slash. Alternate could be a long windup, high damage, large degree of attack horizontal slash, or an overhead depending on the final swing of the combo.
-Honorable mentions that i would like to also see but couldn't be bothered to write out; Poleaxe, billhook pretty much, can't think of anymore apart from a trident.
Now i'd imagine these to be similar to how you craft the Atgeir, at each or every few metal stages, or have some of these weapons as a unique one-of-a-kind style weapon like the frostner.
My suggestion for polearms generally would be;
-Addition of a proper (2 handed, 6 foot length) spear. Excels in high, single target, pierce damage at a range, low knockback, medium stam use. Attack combo would be essentially the Atgeirs (you stab people with pointy end, what else can you do that would be as effective?), and for the alternate attack, it's could potentially just be a long windup into a heavy, high damage and long range stab.
-> because of this change, it would be very similar to the Atgier, to which i'd suggest splitting the damage half/half between pierce and slash. Make the spin attack primarily, or entirely slash. This version of the atgeir should have a slight damage buff (not necessary), and it's range should be shorter than the spear (as the weight of the metal blade would not allow for the same range as the spear's) - so either reduce the atgeirs range and make the spear have it's old range, or just make the spears range longer than the current atgeir. These changes should help them more easily be distinguished in their pros and cons and uses.
-Addition of a polehammer (or lucerne hammer). Same range as the new ver. of the atgeir. Excels in high blunt damage at a range, quite high stam use, windup slower than the Halberd but faster than the battleaxe, would behave like a slash/swing style weapon with a narrower degree of attack, knockback of initial two attacks be low, final hit high knockback. Combo could either consist of a; slash, slash into an overhead, or, a slash, slash into a pierce damage stab. Alternate attack would be the alternate version of the last combo swing; overhead or stab.
-Addition of the Halberd. Quite well known weapon so not too much to explain. Excels in large degree of attack, as well as range, swing type weapon, high slash damage, high stam use and moderate windup time. Combo would consist of slashes, pattern of which attacks would be; /, \, into a vertical overhead, or, a high damage horizontal slash. Alternate could be a long windup, high damage, large degree of attack horizontal slash, or an overhead depending on the final swing of the combo.
-Honorable mentions that i would like to also see but couldn't be bothered to write out; Poleaxe, billhook pretty much, can't think of anymore apart from a trident.
Now i'd imagine these to be similar to how you craft the Atgeir, at each or every few metal stages, or have some of these weapons as a unique one-of-a-kind style weapon like the frostner.
12:13 am, February 18, 2023