FissionChips replied to How we Prioritise Bugs for an Early Access Game // Satisfactory January 20, 2023 @ 11:37:03 am PST

Originally posted by OmegaFreak01:
... Seems the devs took a huge amount of time to bug fix the game and as a result they fell behind the players expectations of how far along in content development they should be. ...
IMO they fixed some rare and serious bugs, got some needed performance gains out of terrain modification, ... and then left in a bunch of bugs as well as introduced new ones.

They also weren't the players expectations, they were Iron Gates stated development road map. Between bugs and covid and a roadmap being against Steams terms in the first place they temporarily abandoned the road map, which turned out to be permanent.

As for bugs vs content: depends on the bugs. Bugs with the core game engine - games saves, not crashing for predictable reasons/coding errors, terrain edits were never going to be performant enough, etc - are vastly different problems to "system variations" etc. In short they're talking about a different level of stability vs the problems Valheim had on release. I'm not convinced the Valheim team has even considered this level of stability at all yet.
9:13 pm, January 20, 2023
FissionChips 0 comments 0 likes