queen's gambit replied to Why are necks so noisy January 7, 2023 @ 11:06:04 pm PST
Its not the volume of the game it's the volume of banging rocks vs the wind blowing through the trees & certain mob sounds and certain music tracks that don't obey audio settings. As it stands now you can silence the music or Everything else. Just turn down your volume?
This is an indie game and I applaud what they've done, but they've banked enough to ensure their grandchildren's future if they're remotely financially responsible.
We need more fine tuned audio settings.
All the other gripes can be considered skill issue aside from maybe combat targeting. I can pick at my feet and chop stumps at my feet -why can't I attack on an enemy when "I have the high ground?" Also multiplayer boat shenanigans with random dmg just being in motion.
Audio is with us even outside of combat. It's rarely mentioned anymore. We seem to have adapted to the horns at sea... Kinda hard to enjoy the waves crashing against your ship when that tune insists on playing even at full rowing speed -it's meant to be kinda epic and it is until it isn't. Kill the music at sea and turn it on when I dock? Couldn't just make it not play sometimes? It barely obeys the currently available setting for not constant music. Land music is content to stay off for days at a time, but you're lucky to sail more than a few meters without hearing the horns.
Audio would be good to address by time of Full Release.
Things like this are an issue with any EA title.
They can bank enough to retire without fixing anything. I hope this game doesn't become one of those games. I really truly hope.
The audio isn't even bad at all. It's just the level of control. Hostile vs passive mobs. Environmental ambience vs The Bronze Age. Near constant Epic Horns at sea unless you're literally coasting.
...but alas - The Team has already made bank.
*sigh*
We can but hope and maybe make some noise in suggestions?
12:13 pm, January 8, 2023