kestar replied to Mods to make the game less grindy? February 24, 2022 @ 7:54:51 am PST
The game is very very grindy. Takes ages to make anything and get anything.
Well ...
and how would you imagine it? After all, you have to find raw materials to improve yor equipment, food etc. This is what drives you to explore the world around you (i suppose). According to your theory, every RPG and similar game genre would have to be grind (except perhaps arcades and adventures) ...
Mining itself is quite boring, the drop rates for metal are too low and the map is way too big for the content it has.
Standing next to a copper/mud/silver/tin vein and clicking on rocks is not a very engaging/fun mechanic when it takes too long and you don’t feel like you become better at it. Iron pickaxe is only marginally better/faster than earlier pickaxes.
Then, the world is too big. What is the point of having 20 Black Forests if all of them offer the exact same experience? How exactly is “exploring” rewarded?
The time it takes to sail is at too long. It’s boring. Except for the odd sea serpent, it’s just waiting.
There you have it. These things together create a feeling of grind, which only serves to artificially prolong play time.
They should add more content (more stuff like the mountain caves), make the world smaller (why have 15 swamps when you can have 5 swamps?), reduce ore requirements/increase drop rates, make the sea less boring.
6:13 pm, February 24, 2022