Limdood replied to completely flat ground possible? October 5, 2022 @ 1:37:50 pm PDT

as mentioned before. you can get it "level enough" for easy building with every necessary piece touching the ground.

The raise ground ability with the hoe and the lower terrain ability of the pickaxe snap the terrain to certain increments. The "level ground" ability of the hoe allows you to move the ground within one increment. This means that just using level ground, you'll find areas with slight divots or mounds that won't go away no matter how many times you level them...because the mounds are at the lowest point in that increment, and the divots are at the highest point in the increment.

Now, of course, you just go and use the hoe to raise those divots and OMG!!! now its a giant hill! WTF?!? Don't worry! You just raised the terrain into the next increment....NOW the level terrain feature of the hoe will work, and it will level it even with the rest of the terrain. Same thing with using the pickaxe to lower those mounds.

It takes trial and error, it takes going over the same area of ground sometimes several times (you fix a divot, but then after re-levelling it, you only fixed HALF the divot, so you need to raise the area a little to the side of the first one, etc.). Eventually, though, you end up with a completely flat area for building, where wood floors or stone slabs will easily sit flat and be supported.

Basically:

1. Get it "close" - level the area with the hoe, and get any lower areas to be raised up with the hoe, and any higher areas smacked with the pickaxe.
2. use the hoe on the areas you needed to raise or lower with hoe/pickaxe. this will likely "overcorrect" and give you a hill where you had a divot, or vice versa....do NOT attempt to fix the overcorrect with raise/lower...instead:
3. use the "level ground" on the overcorrected areas, they should be perfectly flat now....or at least that exact spot should be....you might have a divot or a mound right next to the one you just fixed that wasn't included in the area of the first "fix"
4. repeat as necessary until the entire area is good.

I also suggest you work on the moat FIRST, since the game is made up of hidden squares of terrain. If you try to make a straight edge moat along a line that isn't a straight edge of the squares, you'll get a zigzag cliff face that looks like \/\/\/\/\ instead of -------
11:13 pm, October 5, 2022
Limdood 0 comments 0 likes