Bandy replied to Graphics July 2, 2021 @ 6:11:47 am PDT
What some don't realize is that the low res goes hand-in-hand with the low poly of the game objects. Low poly because players are crafting/building settlements, and THAT is demanding and limiting especially when in coop. I dont buy the "Lo-fi" reasoning as the texture quality is inconsistent through out the game.
Just have to think about other games that allow player crafted bases, No Man's Sky, Fallout 4 etc. and they become unstable when the player goes overboard on the base. Think about netcode and host sharing a large poly base when in live coop edits to that base = crash and other lag issues.
Higher res text packages available and do not affect the game at all, but as mentioned tend to not go well with low poly...
5:13 pm, July 2, 2021