Facewound replied to balista is still hilariously useless. February 7, 2023 @ 11:48:32 am PST

Originally posted by Jofraniac:
These devs are just too stubborn to admit they're wrong on their concept of how an auto-defense turret should work, unfortunately.

IMO its not stubbornness. They just have to be "uNiQuE" at all costs. In real world that means no QoL or fun, because Minecraft/Terraria already did that.

Originally posted by Rhapsody:
Originally posted by INC3NSUS:
should not totally replace other defense concerns but should be at least 2 targets...

Easier to just build two ballista. You get more ammo capacity and can adjust ammunition type for each designated target separately.

Of course there's a rubberbanded justification for this poorly implemented change. Some people really don't want to have fun.

Originally posted by Jarska:
The current ballista is much better than it was. I think there is only two dangerous enemies (Fulings and Seekers) and one exceptionally annoying enemy (Drake). If ballista could be used against just "enemies" it could be used against bosses too and that is not how it is meant to be used. The second problem is the number of missiles it needs if it tries to shoot everything.

Now you have to decide what enemies it tries to kill or rather alarm the player when those things get close to the base. Ballista's aim is so terrible that it cannot hit even slowly walking greydwarf.

Is that so hard to admit that this ballista "fix" is not a good solution at all? G-d, a small compartment with 2-4 slots for swappable trophies would've solved the problem
9:13 pm, February 7, 2023
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