Latcady replied to Mods and Game development August 17, 2021 @ 11:38:28 am PDT
thats kind of vague because "entirety of the game" and " balance" are both very vague and dont really explain anything. The game just needs more content. A lot of mods focus on rebalancing the game and making it better in that regard too, so this answer really makes no sense to me. Obvioulsy its EA, but the games foundation is already established and more content should be easy to add, but nothing for 8 months.
The game is in EARLY ACCESS, meaning it's not finished yet or officially released. It's got a large content drop coming up and more to follow. By the time it is officially released it will have the base content the creators intended to release. You're making an incorrect assumption that because the game is released into EA the foundation is established, all an EA release means is that the game is in an initially playable state and the developers are ready for load testing & player feedback.
It's been SIX months, not 8. Valheim was released to EA on Feb 2nd.
They have since been adjusting to a gigantic change to their company (the unexpected huge influx of money & players which is not an easy peasy adjustment to make - that's a false assumption, and exactly why most people who win a lottery jackpot end up in debt within a few years, because correctly and appropriately managing huge changes like that takes putting on the breaks, re-organizing and coming up with a new plan). New people have been hired, new stuff is underway, and the first major content update is due by the end of Q3.
In the mean time, they have been reviewing and working through thousands of bug reports which this gigantic influx of players has generated - if you go check the bug tracker you'll see some of this. This has required going back and rebuilding several things etc.
There have been multiple hot-fix patches released.
Personally while I love modders for fully released games, I think modding for EA games is harmful. Not only does it set up wildly unrealistic expectations in players, it also takes away from the ability for the original game creators to be excited about all their new features and content additions when modders are putting some of those things out first. For example, what if IG had plans to allow you to ride Loxs & harness them to wagons? Now if they implement that everyone is going to scream that they stole the ideas off a modder. Modding in EA stage puts developers in a very difficult position.
Don't get me wrong, again, I love mods & modders. Many of my favourite games have had literally years of extra play time because of modders (Skyrim, I'm looking at you). But like all things, there's positives & negatives.
Plenty of modders get hired by game companies, but that's down to a wide variety of factors and isn't appropriate for every single company. IG has hired developers, they want to progress slow & steady and make sure they CRAFT a game they love & can be proud of, not just push out content as fast as possible regardless of whether or not it meets their criteria.
If you buy games in EA, you have to accept that it may be a year or so until you have a game that is lush with content and optimized. You have to accept that they're still building and figuring things out, that there is no fixed plan of content drops - buying an EA game is NOT buying a season pass to a AAA game. You're providing early support to the game studio & getting to be part of the testing & feedback stage. That's it.
If you want a content rich game right now, don't buy a game in EA.
8:13 pm, August 17, 2021