Wight34 replied to Low FPS at home April 9, 2023 @ 12:09:11 pm PDT

Originally posted by Shaken_Widow:
Originally posted by umop-apisdn:

Whoosh.

It really is an engine issue; hardware doesn't matter. It's a combination of Unity's limitations and design choices regarding the data storage (in memory, not just on disk). Load up charl25033's world, go to the affected area, and your framerate will slow to a crawl, whether you're running on a 1050 TI or a 3090; whether you're running 16GB or 64GB. This is a well-known issue, that has existed for several years at this point.

For example, this thread from just over two years ago: https://steamcommunity.com/app/892970/discussions/1/3073117690253673153/

it is not:

"a game engine issue"

my 970 gtx is getting 99 fps in a massive village...

you guys are most likely playing with your cpus as your dedicated GPU which is a windows setting that was defaulted last year in a windows update.

go to your gpu control center, and go to the 3d settings, on the global settings the "preferred graphics processor" will be set to automatic thanks to the windows update, auto = using your cpu to do gpu functions.

you need to set it to "high performance NVIDIA processor"

this is why a lot of people are reporting zero gpu usage since october of last year, windows update screwed with our settings.

Interesting - could you post a picture of the village, FPS and total instances loaded?
8:13 pm, April 9, 2023
Wight34 0 comments 0 likes